Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.

master
Zed A. Shaw 4 weeks ago
parent 9fe7cac79b
commit 1790eec697
  1. BIN
      assets/left_gui.png
  2. 3
      gui.cpp

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Width:  |  Height:  |  Size: 119 KiB

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Width:  |  Height:  |  Size: 85 KiB

@ -222,12 +222,11 @@ namespace gui {
void FSM::draw_gui() {
sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
rect.setPosition({0,0});
rect.setFillColor({36, 33, 26});
rect.setFillColor({30, 30, 30});
$window.draw(rect);
auto left_gui = $textures.sprite_textures.at("left_gui").sprite;
left_gui->setPosition({0,0});
left_gui->setColor({150, 150, 150});
$window.draw(*left_gui);
sf::RectangleShape lower({RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT});

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