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armored_knight_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
armored_knight_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
ceiling_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
ceiling_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
ceiling_worm-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
cinqueda_1-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
cinqueda_1-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
config.json
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Have a sort of left gui going but not sure if I like it as a real texture yet. Will need to play with it more.
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4 weeks ago |
devices.json
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All of the assets I need right now are done.
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4 weeks ago |
enemies.json
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
evil_eye-sprites.png
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Have a barely working animation thing that animates the evil eye when you click a button.
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1 month ago |
evil_eye_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
evil_eye_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
floor_tile_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
floor_tile_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
hanging_brazier-256.png
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
healing_potion_small-256.png
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
items.json
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More assets.
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4 weeks ago |
left_gui.png
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Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.
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4 weeks ago |
monster-1.ogg
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Playing around with shaders for effects on the scene.
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1 month ago |
rope_vines_up-256.png
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All of the assets I need right now are done.
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4 weeks ago |
text.otf
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Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
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2 months ago |
tiles.json
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
torch_crappy-256.png
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
torch_horizontal_floor-256.png
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More assets.
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4 weeks ago |
torch_pillar-256.png
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
torch_pillar-512.png
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Create a bunch of textures for sprites in the game.
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4 weeks ago |
tripwire_trap-256.png
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All of the assets I need right now are done.
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4 weeks ago |
undead_peasant-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
undead_peasant-spritesheet.png
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Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
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1 month ago |
wall_simple-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
wall_texture_test-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
wall_texture_test-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
wall_with_pillars-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
wall_with_vines-256.png
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
well_down-256.png
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More assets.
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4 weeks ago |
wood_barrel_large-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
wood_barrel_large-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |
wood_barrel_small-256.png
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More assets.
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4 weeks ago |
wood_wall-256.png
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Switching back to 256px textures for most things, but the weapon works best as a 512px.
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1 month ago |
wood_wall-512.png
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Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
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1 month ago |