Exploring raycasters and possibly make a little "doom like" game based on it.
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Zed A. Shaw
9e91c71125
BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
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amt_matrix.cpp
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Brought in some of amit's code to study and try out. amt/ has it.
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2 months ago |
amt_test.cpp
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Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
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2 months ago |
base.cpp
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First build that actually works. SDL_main errors before but didn't figure out the cause.
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2 months ago |
components.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
dbc.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
dijkstra.json
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
dinkyecs.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
fsm.cpp
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Trying out an FSM for controlling the main loop.
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1 month ago |
inventory.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
levelmanager.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
lighting.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
map.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
matrix.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
pathing.cpp
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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1 month ago |
save.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |
spatialmap.cpp
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More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems.
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1 month ago |
tilemap.cpp
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BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
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4 weeks ago |