Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/tests
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
..
amt_matrix.cpp Brought in some of amit's code to study and try out. amt/ has it. 2 months ago
amt_test.cpp Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night. 2 months ago
base.cpp First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
components.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dbc.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dijkstra.json Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dinkyecs.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
fsm.cpp Trying out an FSM for controlling the main loop. 1 month ago
inventory.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
levelmanager.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
lighting.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
map.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
matrix.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
pathing.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
save.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
spatialmap.cpp More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems. 1 month ago
tilemap.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago