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raycaster
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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
103 Commits
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34 MiB
Tree: 9e91c71125
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9 Commits (9e91c711253f504a79dcf76cac6205a89b6c139e)

Author SHA1 Message Date
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
3 months ago
Zed A. Shaw 96efc990c1 Brought in nuke's idea for json serialize now to use it.
3 months ago
Zed A. Shaw d0badedbd9 More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems.
3 months ago
Zed A. Shaw 7228bdf210 Trying out an FSM for controlling the main loop.
3 months ago
Zed A. Shaw cbf0955786 Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
Zed A. Shaw 831e15ca18 Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
4 months ago
Zed A. Shaw 5e63272f24 Brought in some of amit's code to study and try out. amt/ has it.
4 months ago
Zed A. Shaw 6b181382bd First build that actually works. SDL_main errors before but didn't figure out the cause.
4 months ago
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