Commit Graph

65 Commits (edf10c976af3e74f203286e2eef5e920afb4d168)

Author SHA1 Message Date
Zed A. Shaw edf10c976a Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 5 days ago
Zed A. Shaw 2ceab51c40 A really shitty ritual crafting UI is working but needs a big reshape. 1 week ago
Zed A. Shaw bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 2 weeks ago
Zed A. Shaw ad1d08ca96 There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP. 2 weeks ago
Zed A. Shaw 2fb1687997 Now have sounds and shaders working on the button for each of the different elements. 2 weeks ago
Zed A. Shaw 30997cbff5 Test rituals are now configurable in assets/config.json 2 weeks ago
Zed A. Shaw 2ecef8d9f9 Have a basic little click sound going, but hover events will need some work. I'm doing those on every mouse move. 3 weeks ago
Zed A. Shaw 576110ea44 Fragviewer can now load a sprite from my sprite list and then apply shaders to it. 4 weeks ago
Zed A. Shaw 0e2f213871 Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want. 4 weeks ago
Zed A. Shaw e6a8a8b338 Fixed the map so that it shows directional arrows instead of a compass. 1 month ago
Zed A. Shaw 1f90367f51 Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision. 1 month ago
Zed A. Shaw b832bbd78a Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures. 1 month ago
Zed A. Shaw 5af9a6664e Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'. 1 month ago
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 2 months ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 months ago
Zed A. Shaw 1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 2 months ago
Zed A. Shaw f1cc9f86c1 Very early prototype of the ritual crafting UI, but it needs its own thing. 2 months ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System. 2 months ago
Zed A. Shaw b7948f8154 Build is working on both OSX and Windows. Now for linux. 2 months ago
Zed A. Shaw 243b4c2663 Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind. 2 months ago
Zed A. Shaw eb8fb82837 BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions. 2 months ago
Zed A. Shaw a3f6ba3c03 Refactored the bossfight_ui so it will work with any description of a boss fight. 2 months ago
Zed A. Shaw 43835da88f Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks. 2 months ago
Zed A. Shaw 033358749f Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence. 2 months ago
Zed A. Shaw 2d790c5986 Boss fight looking better, but I need to get this bounce animation in the main game fights. 2 months ago
Zed A. Shaw a8ae6df13b Brought in some sounds from Soundly so now it's more complete with audible attacks and death sounds. 2 months ago
Zed A. Shaw a0c0308461 More boss fight UI done and a bit of ambient sound working. 2 months ago
Zed A. Shaw 64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 2 months ago
Zed A. Shaw b75a2b8c31 Add the rat king. 2 months ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 2 months ago
Zed A. Shaw e9accf14e6 Going into a well triggers a little 'loading screen' that's currently faked. Click on it to continue. 2 months ago
Zed A. Shaw dfd59065f7 Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working. 2 months ago
Zed A. Shaw e0e7a1027c Inventory system basically works now but is in a alpha hack stage. Time to refactor. 2 months ago
Zed A. Shaw daae239831 Created a simple pickup sound that sounds like you put something in your bag. 2 months ago
Zed A. Shaw 6e56de08c5 Quick little fix to add a blank sound for placeholders. 2 months ago
Zed A. Shaw 3720340ab7 Have a really bad walking sound. 2 months ago
Zed A. Shaw 20cbc3a21c Working sound system and most enemies have a sound effect. This will make it easier to add sounds now. 2 months ago
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 3 months ago
Zed A. Shaw 0199248354 New axe wielding ranger for you to kill. 3 months ago
Zed A. Shaw e04c03b381 Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 3 months ago
Zed A. Shaw 49a71e257e GUI for combat now works better and I can create sprites for things if I want. 3 months ago
Zed A. Shaw 615599084a Bring in a spider enemy. 3 months ago
Zed A. Shaw 8d9c2d8c05 Combat UI's elements are now pulled out into gui_gadgets so we have an initial prototype on basic UI elements needed. 3 months ago
Zed A. Shaw 7c1f05c801 Combat UI is alright but need to now make a few common widgets. 3 months ago
Zed A. Shaw e7e0df6b70 New rat enemy. 3 months ago
Zed A. Shaw d2700d2928 You now have blood on your screen when below half health. 3 months ago
Zed A. Shaw 9fe7cac79b Have a sort of left gui going but not sure if I like it as a real texture yet. Will need to play with it more. 3 months ago
Zed A. Shaw d38e2cb0f2 All of the assets I need right now are done. 3 months ago
Zed A. Shaw 4027b70867 More assets. 3 months ago
Zed A. Shaw 583ad6d9c5 Create a bunch of textures for sprites in the game. 3 months ago