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@ -12,7 +12,9 @@ namespace gui { |
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{ |
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$gui.position(COMBAT_UI_X, COMBAT_UI_Y, COMBAT_UI_WIDTH, COMBAT_UI_HEIGHT); |
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$gui.layout( |
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"[*%(100,150)button_0 | *%(100,150)button_1 | *%(100,150)button_2 | *%(100,150)button_3]"); |
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"[button_0 | button_1 | button_2 | button_3" |
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"|button_4 | button_5 | button_6 | hp_gauge ]" |
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); |
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} |
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DinkyECS::Entity CombatUI::make_button(std::string name, std::wstring label, Events::GUI event, int action, const std::string &icon_name, |
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@ -24,7 +26,7 @@ namespace gui { |
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// $gui.set<Rectangle>(button, {});
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// $gui.set<Label>(button, {label});
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$gui.set<Sound>(button, {sound}); |
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$gui.set<Effect>(button, {.duration=1.0f, .name=effect_name}); |
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$gui.set<Effect>(button, {.duration=0.5f, .name=effect_name}); |
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$gui.set<Clickable>(button, |
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guecs::make_action(*$level.world, event, {action})); |
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@ -41,8 +43,6 @@ namespace gui { |
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std::wstring label = fmt::format(L"Attack {}", slot+1); |
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auto& ritual = the_belt.get(slot); |
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using enum combat::RitualElement; |
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switch(ritual.element) { |
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@ -52,7 +52,7 @@ namespace gui { |
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break; |
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case LIGHTNING: |
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make_button(name, label, Events::GUI::ATTACK, |
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slot, "stone_doll_cursed-64", "electric_shock_01", "lightning"); |
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slot, "pocket_watch-64", "electric_shock_01", "lightning"); |
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break; |
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default: |
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make_button(name, label, Events::GUI::ATTACK, |
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@ -61,6 +61,11 @@ namespace gui { |
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} |
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} |
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auto hp_gauge = $gui.entity("hp_gauge"); |
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$gui.set<Sprite>(hp_gauge, {"stone_doll_cursed-64"}); |
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$gui.set<Clickable>(hp_gauge, |
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guecs::make_action(*$level.world, Events::GUI::HP_STATUS, {})); |
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$gui.init(); |
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} |
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