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raycaster
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Commit Graph
32 Commits (9c379602836d6cc4ad276ff90831668f6339ca89)
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SHA1
Message
Date
Zed A. Shaw
51972b0c35
Converted all the variable names from Lode's tutorial style to the one I use in prep for some review and cleanup.
4 weeks ago
Zed A. Shaw
a69be90464
Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
4 weeks ago
Zed A. Shaw
9e91c71125
BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
4 weeks ago
Zed A. Shaw
96efc990c1
Brought in nuke's idea for json serialize now to use it.
4 weeks ago
Zed A. Shaw
d798d154ae
We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
1 month ago
Zed A. Shaw
1d3a76e5ee
Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
1 month ago
Zed A. Shaw
7228bdf210
Trying out an FSM for controlling the main loop.
1 month ago
Zed A. Shaw
48ac6603a8
Implement a little junk camera on its own that we can use later for movement and views.
1 month ago
Zed A. Shaw
2daa1c9bd5
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 month ago
Zed A. Shaw
071808a0f8
Playing around with shaders for effects on the scene.
1 month ago
Zed A. Shaw
d0d3c8bc04
Make the animator more official.
1 month ago
Zed A. Shaw
c98aa936ad
The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be.
2 months ago
Zed A. Shaw
308fe4bed2
Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC.
2 months ago
Zed A. Shaw
eef13bd325
Tried a few more things but nothing much worked. The weirdest was the lto options that failed to do even basic linking.
2 months ago
Zed A. Shaw
ea3dd204a1
Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
2 months ago
Zed A. Shaw
e5b4fed4ee
Bring in a first start to a Tracy enabled build but I have to learn more about how to run it.
2 months ago
Zed A. Shaw
cf9682ed70
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2 months ago
Zed A. Shaw
7fb2d5cf26
Updated Amit's code to run in sfml 3.0
2 months ago
Zed A. Shaw
105c974f1c
This converts it to SFML 3.0 but the build only runs on Windows at the moment.
2 months ago
Zed A. Shaw
4d31a4daf2
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2 months ago
Zed A. Shaw
c91e8fc543
Brought in Amit's latest and will now merge in my fixing from last night into his to get them synced up.
2 months ago
Zed A. Shaw
adfb6367d7
Finished the first pass of moving everything around and cleaning up as much as possible.
2 months ago
Zed A. Shaw
5e63272f24
Brought in some of amit's code to study and try out. amt/ has it.
2 months ago
Zed A. Shaw
e379bcd5ec
Next step in the refactoring with everything in a different file and running. The bug from the previous commit was due to the pixel buffer making the Raycaster object too large for the stack. If you get __chkstk_ms then you used too much stack.
2 months ago
Zed A. Shaw
d230b152cf
BREAKING: This code does NOT work, but has a segv on startup on windows due to ...magic?
2 months ago
Zed A. Shaw
8eae4b9420
Reworked the files before the big cleanup of the code.
2 months ago
Zed A. Shaw
b18b27e23c
Goodbye fenster, you were fun but I need something more stable and easier to live with.
2 months ago
Zed A. Shaw
80ac4cefba
Initial setup for the fenster based raycaster.
2 months ago
Zed A. Shaw
d5047c00e2
Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the...
2 months ago
Zed A. Shaw
f98c9ddb91
Make timcaster work so people can walk around inside their computer's ram until it crashes.
2 months ago
Zed A. Shaw
ca80736d7c
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2 months ago
Zed A. Shaw
6b181382bd
First build that actually works. SDL_main errors before but didn't figure out the cause.
2 months ago