Zed A. Shaw
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5af9a6664e
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Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'.
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2 weeks ago |
Zed A. Shaw
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5c815cf755
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Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.
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1 month ago |
Zed A. Shaw
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64807174c0
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Initial idea for the boss fight UI but it's just a temporary holder for now.
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1 month ago |
Zed A. Shaw
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29e6d45dc6
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Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen.
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1 month ago |
Zed A. Shaw
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1886c99920
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A few tweaks to make the HP bar work constnantly, probably not the most efficient but it's good enough for now.
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1 month ago |
Zed A. Shaw
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389690e5c3
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Optimize GUECS a bit so that it automatically sets up the cell names and lel::Cell contents in the world, making it easier to work with.
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2 months ago |
Zed A. Shaw
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f3e1413022
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Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
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2 months ago |
Zed A. Shaw
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59d10a4506
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Get rid of the sprite on buttons until I have a better idea about the overall design.
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2 months ago |
Zed A. Shaw
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bfe0d797c8
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Status UI now has a log and some buttons.
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2 months ago |
Zed A. Shaw
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3a6ba8445a
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Added a Background guecs component.
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2 months ago |
Zed A. Shaw
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69a810b5a1
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Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
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2 months ago |
Zed A. Shaw
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722d55d948
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Refactored the GUECS system to have its own namespace then got Meter to work.
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2 months ago |
Zed A. Shaw
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49a71e257e
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GUI for combat now works better and I can create sprites for things if I want.
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2 months ago |
Zed A. Shaw
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46de98e6f4
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I now have a semi-functional GUI system that uses the ECS style to build gui elements rather than inheritance.
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2 months ago |
Zed A. Shaw
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8d9c2d8c05
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Combat UI's elements are now pulled out into gui_gadgets so we have an initial prototype on basic UI elements needed.
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2 months ago |
Zed A. Shaw
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7c1f05c801
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Combat UI is alright but need to now make a few common widgets.
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2 months ago |
Zed A. Shaw
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232c994347
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HP bar is working, and next just need to make the combat gui actually work.
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2 months ago |
Zed A. Shaw
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3ec2bf4784
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Can now do UI rendering based on the name and also have gaps in the grid reliably.
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2 months ago |
Zed A. Shaw
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f884b83809
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SFML's use of fonts is bizarre. It gives you a bounding box for the font, but then just ignores it and positions the text using the baseline, which is then outside of the bounding box. This is a quick fix but still looks wrong.
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2 months ago |
Zed A. Shaw
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6b9c67beec
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Add some debug boxes around the fonts to figure out why they aren't vertically centered.
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2 months ago |
Zed A. Shaw
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a7991a8f06
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Fixing more bugs related to percentages and then prototype a more complex UI.
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2 months ago |
Zed A. Shaw
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e106ad4be7
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Can click on buttons and make them change color.
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2 months ago |
Zed A. Shaw
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7f9e200abe
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LEL can now do hit detection on squares.
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2 months ago |
Zed A. Shaw
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aa149b6574
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Can now use lel::center to center something inside a cell.
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2 months ago |
Zed A. Shaw
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c03a384372
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You can now prefix a size with % and it will do percentage for the size, even over 100.
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2 months ago |
Zed A. Shaw
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60ed686eb0
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Already better than CSS because I can center stuff.
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2 months ago |
Zed A. Shaw
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cebf61a794
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LEL is able to position right/left/top/bottom and expand out too.
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2 months ago |
Zed A. Shaw
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872cedc8e1
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LEL is working at a basic grid level, able to render boxes where I want.
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2 months ago |
Zed A. Shaw
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1c8f542c21
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Nuke taught me the other way to make class enums not suck so I guess no FU?
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2 months ago |
Zed A. Shaw
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9b3b81683a
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Separate out the major UIs to get ready for their development, and enable debug button.
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2 months ago |