Move the map_view and mini_map into gui as well.

master
Zed A. Shaw 2 days ago
parent bed5ce22d2
commit a2246d2b71
  1. 4
      gui/fsm.hpp
  2. 0
      gui/map_view.cpp
  3. 0
      gui/map_view.hpp
  4. 0
      gui/mini_map.cpp
  5. 0
      gui/mini_map.hpp
  6. 7
      meson.build

@ -9,8 +9,8 @@
#include "gui/status_ui.hpp" #include "gui/status_ui.hpp"
#include "gui/loot_ui.hpp" #include "gui/loot_ui.hpp"
#include "gui/boss_fight_ui.hpp" #include "gui/boss_fight_ui.hpp"
#include "map_view.hpp" #include "gui/map_view.hpp"
#include "mini_map.hpp" #include "gui/mini_map.hpp"
namespace gui { namespace gui {
enum class State { enum class State {

@ -96,10 +96,12 @@ sources = [
'gui/boss_fight_ui.cpp', 'gui/boss_fight_ui.cpp',
'gui/combat_ui.cpp', 'gui/combat_ui.cpp',
'gui/debug_ui.cpp', 'gui/debug_ui.cpp',
'gui/guecstra.cpp',
'gui/fsm.cpp', 'gui/fsm.cpp',
'gui/guecstra.cpp',
'gui/loot_ui.cpp', 'gui/loot_ui.cpp',
'gui/main_ui.cpp', 'gui/main_ui.cpp',
'gui/map_view.cpp',
'gui/mini_map.cpp',
'gui/overlay_ui.cpp', 'gui/overlay_ui.cpp',
'gui/ritual_ui.cpp', 'gui/ritual_ui.cpp',
'gui/status_ui.cpp', 'gui/status_ui.cpp',
@ -107,10 +109,7 @@ sources = [
'levelmanager.cpp', 'levelmanager.cpp',
'lights.cpp', 'lights.cpp',
'map.cpp', 'map.cpp',
'map_view.cpp',
'matrix.cpp',
'matrix.cpp', 'matrix.cpp',
'mini_map.cpp',
'pathing.cpp', 'pathing.cpp',
'rand.cpp', 'rand.cpp',
'raycaster.cpp', 'raycaster.cpp',

Loading…
Cancel
Save