Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/meson.build

40 lines
713 B

project('raycaster', 'cpp',
default_options: ['cpp_std=c++20'])
catch2 = dependency('catch2-with-main')
fmt = dependency('fmt')
json = dependency('nlohmann_json')
sfml = dependency('sfml')
dependencies = [fmt, json, sfml]
executable('runtests', [
'dbc.cpp',
'matrix.cpp',
'tests/base.cpp',
],
dependencies: dependencies + [catch2])
executable('sfmlcaster', [
'dbc.cpp',
'sfmlcaster.cpp'
],
dependencies: dependencies)
executable('zedcaster', [
'dbc.cpp',
'matrix.cpp',
'config.cpp',
'texture.cpp',
'raycaster.cpp',
'main.cpp'
],
dependencies: dependencies)
executable('amtcaster', [
'dbc.cpp',
'amt/raycaster.cpp',
'amt/main.cpp'
],
dependencies: dependencies)