July 18, 2025 - August 18, 2025
Overview
16 Issues closed from 1 user
Closed #85 DinkyECS shouldn't be copying facts and other stuff over to new worlds 12 hours ago
Closed #62 Enemy drops not working on next level 13 hours ago
Closed #80 Need to check for the file existing at textures.cpp:17 to give a better error 1 day ago
Closed #83 Icons on the map don't match their visual location. 1 day ago
Closed #82 Items you pickup and then drop not showing in the map 1 day ago
Closed #84 Confirm that events can be sent in a for-loop 1 day ago
Closed #79 Dead body prevents other things from being picked up 1 week ago
Closed #81 Need a SpatialMap::get_all that returns all things at that spot because can't pickup potion after skull 1 week ago
Closed #72 Need to a component for collision to tag things that have it and don't 2 weeks ago
Closed #78 Rendering should better show that there's mutliple items on the ground 2 weeks ago
Closed #73 Systems::distribute_loot should account for multiple things dying in the same spot 2 weeks ago
Closed #76 SpatialMap::get and neighbors need to account for collision and multiple entities 2 weeks ago
Closed #77 Drop items in the spot where the player is aiming 2 weeks ago
Closed #74 If you go down a level you get items disappear when you walk over them and rats became ghosts 2 weeks ago
Closed #2 Raycaster cuts off sprites because of render 4 weeks ago
Closed #51 Redesign MapViewUI to use a grid of sprites. 4 weeks ago
3 Issues created by 1 user
Opened #70 Rayview is rendering the sprites way too much 3 weeks ago
Opened #71 In worldbuilder.cpp:95 I need to use a new component instead of using an inventory_count setting. 3 weeks ago
Opened #75 LevelManager::spawn_enemy is hot dogshit 3 weeks ago