Looks like rayview is constantly resorting and rending the sprites even if they're just sitting there during the IDLE state. Only have them render once and keep that image. Probably I'm doing the sprite_casting too often or my little dirty(() optimization isn't actually doing what I think it is.
Looks like rayview is constantly resorting and rending the sprites even if they're just sitting there during the IDLE state. Only have them render once and keep that image. Probably I'm doing the sprite_casting too often or my little dirty(() optimization isn't actually doing what I think it is.
Looks like rayview is constantly resorting and rending the sprites even if they're just sitting there during the IDLE state. Only have them render once and keep that image. Probably I'm doing the sprite_casting too often or my little dirty(() optimization isn't actually doing what I think it is.