Forgot a ton of files in the last commit.

main
Zed A. Shaw 5 days ago
parent f5f5ca6431
commit df024adccd
  1. 17
      assets/config.json
  2. 22
      assets/shaders.json
  3. 18
      assets/shaders/ui_error.frag
  4. 29
      assets/shaders/ui_shader.frag
  5. 12
      assets/shaders/ui_shape_shader.frag
  6. BIN
      assets/sounds/blank.ogg
  7. BIN
      assets/sounds/ui_click.ogg
  8. BIN
      assets/sounds/ui_hover.ogg
  9. BIN
      assets/text.otf
  10. BIN
      assets/textures_test.png
  11. 15
      color.hpp
  12. 35
      config.cpp
  13. 19
      config.hpp
  14. 20
      constants.hpp
  15. 78
      shaders.cpp
  16. 27
      shaders.hpp
  17. 82
      sound.cpp
  18. 26
      sound.hpp
  19. 18
      tests/dbc.cpp
  20. 26
      tests/shaders.cpp
  21. 14
      tests/sound.cpp
  22. 15
      tests/textures.cpp
  23. 60
      textures.cpp
  24. 27
      textures.hpp

@ -0,0 +1,17 @@
{
"sounds": {
"ui_click": "assets/sounds/ui_click.ogg",
"ui_hover": "assets/sounds/ui_hover.ogg",
"blank": "assets/sounds/blank.ogg"
},
"sprites": {
"textures_test":
{"path": "assets/textures_test.png",
"frame_width": 53,
"frame_height": 34
}
},
"graphics": {
"smooth_textures": false
}
}

@ -0,0 +1,22 @@
{
"ui_shader": {
"file_name": "assets/shaders/ui_shader.frag",
"type": "fragment"
},
"ERROR": {
"file_name": "assets/shaders/ui_error.frag",
"type": "fragment"
},
"rayview_sprites": {
"file_name": "assets/shaders/rayview_sprites.frag",
"type": "fragment"
},
"flame": {
"file_name": "assets/shaders/flame_trash.frag",
"type": "fragment"
},
"lightning": {
"file_name": "assets/shaders/lightning_attack.frag",
"type": "fragment"
}
}

@ -0,0 +1,18 @@
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
uniform sampler2D texture;
uniform bool is_shape;
void main() {
if(is_shape) {
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = gl_Color * color;
} else {
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = gl_Color * color * pixel;
}
}

@ -0,0 +1,29 @@
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
uniform sampler2D texture;
uniform bool is_shape;
uniform bool hover;
vec4 blink() {
if(hover) {
return vec4(0.95, 0.95, 1.0, 1.0);
} else {
float tick = (u_time_end - u_time) / u_duration;
float blink = mix(0.5, 1.0, tick);
return vec4(blink, blink, blink, 1.0);
}
}
void main() {
vec4 color = blink();
if(!is_shape) {
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
color *= pixel;
}
gl_FragColor = gl_Color * color;
}

@ -0,0 +1,12 @@
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
void main() {
float tick = (u_time_end - u_time) / u_duration;
float blink = smoothstep(1.0, 0.5, tick);
vec4 color = vec4(blink, blink, blink, 1.0);
gl_FragColor = gl_Color * color;
}

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@ -0,0 +1,15 @@
#pragma once
#include <SFML/Graphics/Color.hpp>
namespace ColorValue {
constexpr const sf::Color BLACK{0, 0, 0};
constexpr const sf::Color DARK_DARK{10, 10, 10};
constexpr const sf::Color DARK_MID{30, 30, 30};
constexpr const sf::Color DARK_LIGHT{60, 60, 60};
constexpr const sf::Color MID{100, 100, 100};
constexpr const sf::Color LIGHT_DARK{150, 150, 150};
constexpr const sf::Color LIGHT_MID{200, 200, 200};
constexpr const sf::Color LIGHT_LIGHT{230, 230, 230};
constexpr const sf::Color WHITE{255, 255, 255};
constexpr const sf::Color TRANSPARENT = sf::Color::Transparent;
}

@ -0,0 +1,35 @@
#include "config.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
using nlohmann::json;
using fmt::format;
Config::Config(const std::string src_path) : $src_path(src_path) {
std::ifstream infile($src_path);
$config = json::parse(infile);
}
json &Config::operator[](const std::string &key) {
dbc::check($config.contains(key), fmt::format("ERROR in config, key {} doesn't exist.", key));
return $config[key];
}
std::wstring Config::wstring(const std::string main_key, const std::string sub_key) {
dbc::check($config.contains(main_key), fmt::format("ERROR wstring main/key in config, main_key {} doesn't exist.", main_key));
dbc::check($config[main_key].contains(sub_key), fmt::format("ERROR wstring in config, main_key/key {}/{} doesn't exist.", main_key, sub_key));
const std::string& str_val = $config[main_key][sub_key];
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
return $converter.from_bytes(str_val);
}
std::vector<std::string> Config::keys() {
std::vector<std::string> the_fucking_keys;
for(auto& [key, value] : $config.items()) {
the_fucking_keys.push_back(key);
}
return the_fucking_keys;
}

@ -0,0 +1,19 @@
#pragma once
#include <nlohmann/json.hpp>
#include <fstream>
#include <codecvt>
struct Config {
nlohmann::json $config;
std::string $src_path;
Config(const std::string src_path);
Config(nlohmann::json config, std::string src_path)
: $config(config), $src_path(src_path) {}
nlohmann::json &operator[](const std::string &key);
nlohmann::json &json() { return $config; };
std::wstring wstring(const std::string main_key, const std::string sub_key);
std::vector<std::string> keys();
};

@ -0,0 +1,20 @@
#pragma once
#include <string>
#include <array>
constexpr const int TEXTURE_WIDTH=256;
constexpr const int TEXTURE_HEIGHT=256;
constexpr const int SCREEN_WIDTH=1280;
constexpr const int SCREEN_HEIGHT=720;
constexpr const bool VSYNC=false;
constexpr const int FRAME_LIMIT=60;
constexpr const int NUM_SPRITES=1;
constexpr const int MAX_LOG_MESSAGES=17;
#ifdef NDEBUG
constexpr const bool DEBUG_BUILD=false;
#else
constexpr const bool DEBUG_BUILD=true;
#endif

@ -0,0 +1,78 @@
#include "shaders.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include "constants.hpp"
#include <memory>
namespace shaders {
using std::shared_ptr, std::make_shared;
static ShaderManager SMGR;
static bool INITIALIZED = false;
static int VERSION = 0;
inline void configure_shader_defaults(std::shared_ptr<sf::Shader> ptr) {
ptr->setUniform("source", sf::Shader::CurrentTexture);
}
bool load_shader(std::string name, nlohmann::json& settings) {
std::string file_name = settings["file_name"];
auto ptr = std::make_shared<sf::Shader>();
bool good = ptr->loadFromFile(file_name, sf::Shader::Type::Fragment);
if(good) {
configure_shader_defaults(ptr);
SMGR.shaders.try_emplace(name, name, file_name, ptr);
}
return good;
}
void init() {
if(!INITIALIZED) {
dbc::check(sf::Shader::isAvailable(), "no shaders?!");
INITIALIZED = true;
Config config("assets/shaders.json");
bool good = load_shader("ERROR", config["ERROR"]);
dbc::check(good, "Failed to load ERROR shader. Look in assets/shaders.json");
for(auto& [name, settings] : config.json().items()) {
if(name == "ERROR") continue;
dbc::check(!SMGR.shaders.contains(name),
fmt::format("shader name '{}' duplicated in assets/shaders.json", name));
good = load_shader(name, settings);
if(!good) {
dbc::log(fmt::format("failed to load shader {}", name));
SMGR.shaders.insert_or_assign(name, SMGR.shaders.at("ERROR"));
}
}
}
}
std::shared_ptr<sf::Shader> get(const std::string& name) {
dbc::check(INITIALIZED, "you forgot to shaders::init()");
dbc::check(SMGR.shaders.contains(name),
fmt::format("shader name '{}' not in assets/shaders.json", name));
auto& rec = SMGR.shaders.at(name);
return rec.ptr;
}
int reload() {
VERSION++;
INITIALIZED = false;
SMGR.shaders.clear();
init();
return VERSION;
}
bool updated(int my_version) {
return my_version != VERSION;
}
int version() {
return VERSION;
}
};

@ -0,0 +1,27 @@
#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
#include <nlohmann/json.hpp>
namespace shaders {
struct Record {
std::string name;
std::string file_name;
std::shared_ptr<sf::Shader> ptr = nullptr;
};
struct ShaderManager {
std::unordered_map<std::string, Record> shaders;
};
std::shared_ptr<sf::Shader> get(const std::string& name);
void init();
bool load_shader(std::string& name, nlohmann::json& settings);
bool updated(int my_version);
int reload();
int version();
}

@ -0,0 +1,82 @@
#include "sound.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
namespace sound {
static SoundManager SMGR;
static bool initialized = false;
static bool muted = false;
using namespace fmt;
using std::make_shared;
namespace fs = std::filesystem;
SoundPair& get_sound_pair(const std::string& name) {
dbc::check(initialized, "You need to call sound::init() first");
if(SMGR.sounds.contains(name)) {
// get the sound from the sound map
return SMGR.sounds.at(name);
} else {
dbc::log(fmt::format("Attempted to stop {} sound but not available.",
name));
return SMGR.sounds.at("blank");
}
}
void init() {
if(!initialized) {
Config assets("assets/config.json");
for(auto& el : assets["sounds"].items()) {
load(el.key(), el.value());
}
initialized = true;
}
}
void load(const std::string& name, const std::string& sound_path) {
dbc::check(fs::exists(sound_path), fmt::format("sound file {} does not exist", sound_path));
// create the buffer and keep in the buffer map
auto buffer = make_shared<sf::SoundBuffer>(sound_path);
// set it on the sound and keep in the sound map
auto sound = make_shared<sf::Sound>(*buffer);
sound->setRelativeToListener(false);
sound->setPosition({0.0f, 0.0f, 1.0f});
SMGR.sounds.try_emplace(name, buffer, sound);
}
void play(const std::string& name, bool loop) {
if(muted) return;
auto& pair = get_sound_pair(name);
pair.sound->setLooping(loop);
// play it
pair.sound->play();
}
void stop(const std::string& name) {
auto& pair = get_sound_pair(name);
pair.sound->stop();
}
bool playing(const std::string& name) {
auto& pair = get_sound_pair(name);
auto status = pair.sound->getStatus();
return status == sf::SoundSource::Status::Playing;
}
void play_at(const std::string& name, float x, float y, float z) {
auto& pair = get_sound_pair(name);
pair.sound->setPosition({x, y, z});
pair.sound->play();
}
void mute(bool setting) {
muted = setting;
}
}

@ -0,0 +1,26 @@
#pragma once
#include <string>
#include <filesystem>
#include <memory>
#include <unordered_map>
#include <SFML/Audio.hpp>
namespace sound {
struct SoundPair {
std::shared_ptr<sf::SoundBuffer> buffer;
std::shared_ptr<sf::Sound> sound;
};
struct SoundManager {
std::unordered_map<std::string, SoundPair> sounds;
};
void init();
void load(const std::string& name, const std::string& path);
void play(const std::string& name, bool loop=false);
void play_at(const std::string& name, float x, float y, float z);
void stop(const std::string& name);
void mute(bool setting);
bool playing(const std::string& name);
SoundPair& get_sound_pair(const std::string& name);
}

@ -0,0 +1,18 @@
#include <catch2/catch_test_macros.hpp>
#include "dbc.hpp"
using namespace dbc;
TEST_CASE("basic feature tests", "[dbc]") {
log("Logging a message.");
pre("confirm positive cases work", 1 == 1);
pre("confirm positive lambda", [&]{ return 1 == 1;});
post("confirm positive post", 1 == 1);
post("confirm postitive post with lamdba", [&]{ return 1 == 1;});
check(1 == 1, "one equals 1");
}

@ -0,0 +1,26 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "shaders.hpp"
using namespace fmt;
TEST_CASE("shader loading/init works", "[shaders]") {
shaders::init();
int version = shaders::version();
std::shared_ptr<sf::Shader> ui_shader = shaders::get("ui_shader");
auto other_test = shaders::get("ui_shader");
REQUIRE(ui_shader != nullptr);
REQUIRE(ui_shader == other_test);
REQUIRE(shaders::updated(version) == false);
int new_version = shaders::reload();
REQUIRE(version != shaders::version());
REQUIRE(version != new_version);
REQUIRE(shaders::version() == new_version);
REQUIRE(shaders::updated(version) == true);
version = new_version;
}

@ -0,0 +1,14 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "sound.hpp"
using namespace fmt;
TEST_CASE("test sound manager", "[sound]") {
sound::init();
sound::play("blank");
sound::play_at("blank", 0.1, 0.1, 0.1);
}

@ -0,0 +1,15 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "textures.hpp"
using namespace fmt;
TEST_CASE("test texture management", "[textures]") {
textures::init();
auto spider = textures::get("textures_test");
REQUIRE(spider.sprite != nullptr);
REQUIRE(spider.texture != nullptr);
auto image = textures::load_image("assets/textures_test.png");
}

@ -0,0 +1,60 @@
#include "textures.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include "constants.hpp"
#include <memory>
namespace textures {
using std::shared_ptr, std::make_shared;
static TextureManager TMGR;
static bool initialized = false;
void load_sprites() {
Config assets("assets/config.json");
for(auto& [name, settings] : assets["sprites"].items()) {
auto texture = make_shared<sf::Texture>(settings["path"]);
texture->setSmooth(assets["graphics"]["smooth_textures"]);
auto sprite = make_shared<sf::Sprite>(*texture);
int width = settings["frame_width"];
int height = settings["frame_height"];
sprite->setTextureRect({{0,0}, {width, height}});
TMGR.sprite_textures.try_emplace(name, sprite, texture);
}
}
void init() {
if(!initialized) {
load_sprites();
initialized = true;
}
}
SpriteTexture get(const std::string& name) {
dbc::check(initialized, "you forgot to call textures::init()");
dbc::check(TMGR.sprite_textures.contains(name),
fmt::format("!!!!! texture pack does not contain {} sprite", name));
auto result = TMGR.sprite_textures.at(name);
dbc::check(result.sprite != nullptr,
fmt::format("bad sprite from textures::get named {}", name));
dbc::check(result.texture != nullptr,
fmt::format("bad texture from textures::get named {}", name));
return result;
}
sf::Image load_image(const std::string& filename) {
sf::Image texture;
bool good = texture.loadFromFile(filename);
dbc::check(good, fmt::format("failed to load {}", filename));
return texture;
}
};

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#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
namespace textures {
struct SpriteTexture {
std::shared_ptr<sf::Sprite> sprite = nullptr;
std::shared_ptr<sf::Texture> texture = nullptr;
};
struct TextureManager {
std::vector<sf::Image> surfaces;
std::unordered_map<std::string, SpriteTexture> sprite_textures;
std::unordered_map<wchar_t, int> char_to_texture;
};
void init();
SpriteTexture get(const std::string& name);
sf::Image load_image(const std::string& filename);
}
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