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zedshaw
  • Need to redesign the finalize in lel so max_w/h works
    #16 opened 6 days ago by zedshaw
    2
  • Make guecs::Shake work with guecs::Icon as well.
    #15 opened 1 week ago by zedshaw
  • .get should do a better error message than just explode
    #14 opened 1 week ago by zedshaw
  • Remove textures.cpp/hpp from here and just hand code the backend
    #13 opened 1 week ago by zedshaw
  • guecs::UI has no way to map gui_id -> name
    #11 opened 4 weeks ago by zedshaw
  • Fix remove so it's safe to call on empty
    #7 opened 1 month ago by zedshaw
  • Images too big for sprite go out of bounds
    #6 opened 1 month ago by zedshaw
  • It's too hard to remove all of an entity.
    #5 opened 1 month ago by zedshaw
  • Sprite can be marked no_expand
    #4 opened 1 month ago by zedshaw
  • Addd a get_as that does a static cast of a component to another one.
    #3 opened 1 month ago by zedshaw
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