12 Commits (62785d463c3da99beb8f339f600b04b6222273c2)

Author SHA1 Message Date
Zed A. Shaw 678f5cc917 Quick fix for the clock to not start right away. 2 months ago
Zed A. Shaw fff4e0fbee Now have a timer going with some fancy buttons. Next step a pomodoro time that counts down and if you don't finish your task in that time you take big damage. 2 months ago
Zed A. Shaw 47c9cb719e I now have a start/stop button for the pomodoro timer. 2 months ago
Zed A. Shaw e1c667d816 The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing. 2 months ago
Zed A. Shaw 581e5b4a60 Simplify the color system by using a simple Values system for the dark to light. 2 months ago
Zed A. Shaw 3cb4fcfeb5 Stupid self-portrait for the game's 'bad guy'. 2 months ago
Zed A. Shaw 37d28094ec Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction. 2 months ago
Zed A. Shaw 56663b9052 Better UI layout and actually tracking deaths. 2 months ago
Zed A. Shaw 95cd84b09d Get the build fail to actually play and keep the building sound looping until the build is done. 2 months ago
Zed A. Shaw 5ae24d9b0a Moved the main event loop out of GUI so it's not so tightly coupled to everything else. 2 months ago
Zed A. Shaw c0ad0c8d23 Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend. 2 months ago
Zed A. Shaw 152d4cf037 A bit more source refactoring. 2 months ago
Zed A. Shaw 453c50c563 Big cleanup of rampant using std. 2 months ago
Zed A. Shaw 4bd2d12219 The new SFMLGui is now worked into the code and barely works. Cleanup is next. 3 months ago
Zed A. Shaw 58a5a415ec Now using a simple text size grid system for laying out the GUI. 3 months ago
Zed A. Shaw fda281be1d Refactored into a class. 3 months ago