Zed A. Shaw
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d916d1c383
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A very jank circle algorithm that overdraws many of the lines but mostly works.
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3 days ago |
Zed A. Shaw
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d4b6c35120
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Working line iterator, and mostly working flood iterator that should be good enough for world gen.
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4 days ago |
Zed A. Shaw
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1295e9631d
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A slightly working flood iterator and a working compass iterator.
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5 days ago |
Zed A. Shaw
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70cd963e5c
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Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
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7 days ago |
Zed A. Shaw
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8e470df554
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A bit of late night work designing the little iterators.
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1 week ago |
Zed A. Shaw
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da0b941dfd
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A first exploration of doing a matrix iterator.
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1 week ago |
Zed A. Shaw
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ee1e2e5bc5
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Started working on a random flood function for paths to do things like fill rooms with stuff.
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1 week ago |
Zed A. Shaw
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6b3ce5eb3d
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Fixed a bunch of random little bugs everywhere.
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2 weeks ago |
Zed A. Shaw
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56b26e1c4a
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Matrix now just does the dumping but I need to make this more formal I think.
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2 weeks ago |
Zed A. Shaw
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eb0ca38e30
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Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
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2 weeks ago |
Zed A. Shaw
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9abb39a3bf
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Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
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3 weeks ago |
Zed A. Shaw
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ae43dad499
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Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
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3 weeks ago |
Zed A. Shaw
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0b4392dbcc
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Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want.
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3 weeks ago |
Zed A. Shaw
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c7607533ce
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A bit of a quick test for the GUI system, but not sure how to make this do more.
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3 weeks ago |
Zed A. Shaw
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48df9248b2
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Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui.
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3 weeks ago |
Zed A. Shaw
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2576b16869
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Test coverage back and save system should work again but have to confirm it in-game.
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3 weeks ago |
Zed A. Shaw
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68d8bdce12
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Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator.
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3 weeks ago |
Zed A. Shaw
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3f7a9cc124
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Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
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3 weeks ago |
Zed A. Shaw
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e05335b153
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Initial stab at pulling the pathing out.
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3 weeks ago |
Zed A. Shaw
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10c152a1c2
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A bit of cleanup and refinement before refactoring.
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3 weeks ago |
Zed A. Shaw
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e86d474c7c
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Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
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3 weeks ago |
Zed A. Shaw
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d0d62836e3
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Now have good coverage on map but need to actually confirm results in the test.
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3 weeks ago |
Zed A. Shaw
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97255eb813
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First coverage reports. Tests don't get near enough coverage but running the program does.
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3 weeks ago |
Zed A. Shaw
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89a70f398a
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Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
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1 month ago |
Zed A. Shaw
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9bc9c9007f
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Now have a nice panel to hold all the UI panels we'll use later.
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1 month ago |
Zed A. Shaw
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badc0ca438
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The json output is a problem but I don't even use it.
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1 month ago |
Zed A. Shaw
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43fb60ebaa
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Removed the ambient sound until I can redesign it.
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1 month ago |
Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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1 month ago |
Zed A. Shaw
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ed9d0de8e0
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Event system now accepts any data and the GUI receives simpler events with data for them.
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2 months ago |
Zed A. Shaw
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0a268591c2
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Started working on the loot system which will eventually become the inventory/improved collision system.
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2 months ago |
Zed A. Shaw
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b2ed598c1f
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Kind of working save now, but does have problems with dead things.
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2 months ago |
Zed A. Shaw
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99d56b246c
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Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out.
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2 months ago |
Zed A. Shaw
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71bc97a016
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Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.
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2 months ago |
Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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2 months ago |
Zed A. Shaw
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babc190525
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Tser can now output wstring and already saves wstring, so now need to use it.
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2 months ago |
Zed A. Shaw
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b113b90257
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Cleaned up the tests for tser more and then removed cereal.
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2 months ago |
Zed A. Shaw
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bf57713416
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Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
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2 months ago |
Zed A. Shaw
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713d400d17
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Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
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2 months ago |
Zed A. Shaw
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ddf1ba955c
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Now have a working config manager that can exist in the world properly.
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2 months ago |
Zed A. Shaw
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f6ddf4b03b
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Make it clear this is testing an ftxui setting.
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2 months ago |
Zed A. Shaw
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f223257aad
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Have to tweak when to test that true color is set, and also when to do it for the test.
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2 months ago |
Zed A. Shaw
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707e9e3d6e
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Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
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2 months ago |
Zed A. Shaw
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0ba789697a
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Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
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2 months ago |
Zed A. Shaw
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fd8180bc61
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Refactored the ansi_parser into a class that can be reused between render calls.
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2 months ago |
Zed A. Shaw
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a36b187879
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Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
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2 months ago |
Zed A. Shaw
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ae484bf425
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ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
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2 months ago |
Zed A. Shaw
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f32b39afe2
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Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
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2 months ago |
Zed A. Shaw
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da8011cb14
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Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
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2 months ago |
Zed A. Shaw
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3f87d19911
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Simple event system for entities in the world.
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2 months ago |
Zed A. Shaw
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ea6cf1362b
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Create a test for the ECS before we add more functionality.
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2 months ago |