77 Commits (641a405a061d64ad5d1008fc7cccbaf6d60390cc)

Author SHA1 Message Date
Zed A. Shaw e9277bf052 Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random. 1 week ago
Zed A. Shaw 128fc4f540 Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 2 weeks ago
Zed A. Shaw 222b39c403 Fixed up building enemies and items using componentsin the JSON. 2 weeks ago
Zed A. Shaw 9ce4fbd552 Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code. 2 weeks ago
Zed A. Shaw f2864a62ee Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies. 2 weeks ago
Zed A. Shaw 8e4add25a9 A little more cleanup and then removing any completed bug notes. 2 weeks ago
Zed A. Shaw f35b74f335 Results of today's code review session. 2 weeks ago
Zed A. Shaw 135d9a128b Basic inventory system working and can pick up items but needs to be reflected in the UI next. 3 weeks ago
Zed A. Shaw 3d461bce6d Very simple items system to get into the inventory work. 3 weeks ago
Zed A. Shaw d8400d0a76 Tinkering with a way to do modal UIs for things like inventory etc. 3 weeks ago
Zed A. Shaw 59bbae0af0 Added a couple of test enemies to the game for the next stream. 3 weeks ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 3 weeks ago
Zed A. Shaw 8a94108874 Entities now look like they stand on the tiles. 4 weeks ago
Zed A. Shaw 5a6494acf5 Fixing a stupid bug where it would crash because a fact wasn't in the world. 1 month ago
Zed A. Shaw 93f53d1714 Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing. 1 month ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 1 month ago
Zed A. Shaw 1295e9631d A slightly working flood iterator and a working compass iterator. 1 month ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 1 month ago
Zed A. Shaw da0b941dfd A first exploration of doing a matrix iterator. 1 month ago
Zed A. Shaw ee1e2e5bc5 Started working on a random flood function for paths to do things like fill rooms with stuff. 1 month ago
Zed A. Shaw ffc787df64 Designer is working great now, and this fixes a bunch of things about the mouse. 1 month ago
Zed A. Shaw f05f652c26 Fixed the overflows and make the render handle SFML's weird window coordinates not matching world coordinates. 1 month ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 1 month ago
Zed A. Shaw 9ab064126f Before freetype2 use to iterate through the font's glyphs diretly. 1 month ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color. 1 month ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 2 months ago
Zed A. Shaw 2f8c9bd1a9 Change the color namespace to ColorValue. Need to come up with the organizational theme for the code. 2 months ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 2 months ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2 months ago
Zed A. Shaw ae43dad499 Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2 months ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 2 months ago
Zed A. Shaw aadf15e439 Created an initial README. 2 months ago
Zed A. Shaw 3f7a9cc124 Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 2 months ago
Zed A. Shaw e86d474c7c Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 2 months ago
Zed A. Shaw d0d62836e3 Now have good coverage on map but need to actually confirm results in the test. 2 months ago
Zed A. Shaw 97255eb813 First coverage reports. Tests don't get near enough coverage but running the program does. 2 months ago
Zed A. Shaw 988edf13d7 Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast. 2 months ago
Zed A. Shaw 54fa1a23ce Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted. 2 months ago
Zed A. Shaw 0e8a2e520a Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play. 2 months ago
Zed A. Shaw 6174df5ec7 Lighting now works, now to get multiple lights. 2 months ago
Zed A. Shaw 1bb04b4562 Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why. 2 months ago
Zed A. Shaw fb1fd9d8bc A bit of some clean up, API unifying, and some performance tweaks. 2 months ago
Zed A. Shaw 15a302d133 Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2 months ago
Zed A. Shaw c8fa68815b A bit more cleanup of render but kind of stuck on what to do further. 2 months ago
Zed A. Shaw 7cb03594a3 Renderer now knows how to render panels as grid/text based on how the panel is configured. 2 months ago
Zed A. Shaw f79e7638c0 Panel now holds data on how it should be rendered and render just uses that instead of calculating it. 2 months ago
Zed A. Shaw 1a3bbaedda Use the MID value for borders. 2 months ago
Zed A. Shaw 64855f3c90 The gui can now pop open a modal based on clicking a button but I need to manage focus next. 2 months ago
Zed A. Shaw 89a70f398a Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 2 months ago
Zed A. Shaw e3cff8142c Barely working stripped down version of ScreenInteractive. Now to bring on the SFML events. 2 months ago