Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing.

main
Zed A. Shaw 2 weeks ago
parent d916d1c383
commit 93f53d1714
  1. 5
      components.hpp
  2. 6
      gui.cpp
  3. 1
      main.cpp
  4. 1
      status.txt
  5. 7
      systems.cpp

@ -49,4 +49,9 @@ namespace components {
struct EnemyConfig {
int HEARING_DISTANCE;
};
struct Debug {
bool PATHS=false;
bool LIGHT=false;
};
}

@ -201,6 +201,12 @@ bool GUI::handle_ui_events() {
resize_map(map_font_size + 10);
} else if(KB::isKeyPressed(KB::Hyphen)) {
resize_map(map_font_size - 10);
} else if(KB::isKeyPressed(KB::L)) {
auto &debug = $world.get_the<Debug>();
debug.LIGHT = !debug.LIGHT;
} else if(KB::isKeyPressed(KB::P)) {
auto &debug = $world.get_the<Debug>();
debug.PATHS = !debug.PATHS;
} else if(KB::isKeyPressed(KB::S)) {
save_world();
} else if(KB::isKeyPressed(KB::Tab)) {

@ -24,6 +24,7 @@ namespace fs = std::filesystem;
*/
void configure_world(DinkyECS::World &world, Map &game_map) {
const auto &config = world.get_the<MapConfig>();
world.set_the<Debug>({});
// configure a player as a fact of the world
Player player{world.entity()};
world.set_the<Player>(player);

@ -4,6 +4,7 @@ TODAY'S GOAL:
* Water icon \u224b
* Flame pillars icon \u2e3e
* Room should always be found.
* matrix::in_box needs a rectangle alternative
* Study https://github.com/hirdrac/gx_lib/blob/main/gx/Unicode.hh
* Study this https://en.cppreference.com/w/cpp/language/explicit

@ -10,8 +10,6 @@
#include "dbc.hpp"
#include "lights.hpp"
const bool DEBUG_MAP=false;
using std::string;
using namespace fmt;
using namespace components;
@ -177,6 +175,7 @@ void System::draw_entities(DinkyECS::World &world, Map &game_map, const Matrix &
}
void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &lighting, ftxui::Canvas &canvas, size_t view_x, size_t view_y) {
const auto& debug = world.get_the<Debug>();
const auto& config = world.get_the<MapConfig>();
const auto& player = world.get_the<Player>();
const auto& player_position = world.get<Position>(player.entity);
@ -190,14 +189,14 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
for(size_t y = 0; y < end_y; ++y) {
for(size_t x = 0; x < end_x; ++x) {
string tile = walls[start.y+y][start.x+x] == 1 ? config.WALL_TILE : config.FLOOR_TILE;
int light_value = lighting[start.y+y][start.x+x];
int light_value = debug.LIGHT ? 160 : lighting[start.y+y][start.x+x];
if(tile == config.WALL_TILE) {
canvas.DrawText(x * 2, y * 4, config.WALL_TILE, [light_value](auto &pixel) {
pixel.foreground_color = Color::HSV(230, 20, 10);
pixel.background_color = Color::HSV(230, 20, light_value / 2);
});
} else if(DEBUG_MAP) {
} else if(debug.PATHS) {
int dnum = paths[start.y+y][start.x+x];
string num = format("{:x}", dnum);
num = num.size() > 2 ? "*" : num;

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