64 Commits (290affa49ac0e6ece3b4fc8e80ab1b371eab3368)

Author SHA1 Message Date
Zed A. Shaw 5a6494acf5 Fixing a stupid bug where it would crash because a fact wasn't in the world. 4 days ago
Zed A. Shaw 93f53d1714 Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing. 4 days ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 4 days ago
Zed A. Shaw 1295e9631d A slightly working flood iterator and a working compass iterator. 6 days ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 1 week ago
Zed A. Shaw da0b941dfd A first exploration of doing a matrix iterator. 1 week ago
Zed A. Shaw ee1e2e5bc5 Started working on a random flood function for paths to do things like fill rooms with stuff. 2 weeks ago
Zed A. Shaw ffc787df64 Designer is working great now, and this fixes a bunch of things about the mouse. 2 weeks ago
Zed A. Shaw f05f652c26 Fixed the overflows and make the render handle SFML's weird window coordinates not matching world coordinates. 2 weeks ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 2 weeks ago
Zed A. Shaw 9ab064126f Before freetype2 use to iterate through the font's glyphs diretly. 2 weeks ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color. 2 weeks ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 3 weeks ago
Zed A. Shaw 2f8c9bd1a9 Change the color namespace to ColorValue. Need to come up with the organizational theme for the code. 3 weeks ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 3 weeks ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 3 weeks ago
Zed A. Shaw ae43dad499 Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 3 weeks ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 3 weeks ago
Zed A. Shaw aadf15e439 Created an initial README. 3 weeks ago
Zed A. Shaw 3f7a9cc124 Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 3 weeks ago
Zed A. Shaw e86d474c7c Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 3 weeks ago
Zed A. Shaw d0d62836e3 Now have good coverage on map but need to actually confirm results in the test. 3 weeks ago
Zed A. Shaw 97255eb813 First coverage reports. Tests don't get near enough coverage but running the program does. 3 weeks ago
Zed A. Shaw 988edf13d7 Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast. 4 weeks ago
Zed A. Shaw 54fa1a23ce Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted. 4 weeks ago
Zed A. Shaw 0e8a2e520a Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play. 4 weeks ago
Zed A. Shaw 6174df5ec7 Lighting now works, now to get multiple lights. 4 weeks ago
Zed A. Shaw 1bb04b4562 Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why. 4 weeks ago
Zed A. Shaw fb1fd9d8bc A bit of some clean up, API unifying, and some performance tweaks. 1 month ago
Zed A. Shaw 15a302d133 Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 1 month ago
Zed A. Shaw c8fa68815b A bit more cleanup of render but kind of stuck on what to do further. 1 month ago
Zed A. Shaw 7cb03594a3 Renderer now knows how to render panels as grid/text based on how the panel is configured. 1 month ago
Zed A. Shaw f79e7638c0 Panel now holds data on how it should be rendered and render just uses that instead of calculating it. 1 month ago
Zed A. Shaw 1a3bbaedda Use the MID value for borders. 1 month ago
Zed A. Shaw 64855f3c90 The gui can now pop open a modal based on clicking a button but I need to manage focus next. 1 month ago
Zed A. Shaw 89a70f398a Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 month ago
Zed A. Shaw e3cff8142c Barely working stripped down version of ScreenInteractive. Now to bring on the SFML events. 1 month ago
Zed A. Shaw 6e848004c4 Panel is working and now I can work on the gui interactions parts. 1 month ago
Zed A. Shaw 9bc9c9007f Now have a nice panel to hold all the UI panels we'll use later. 1 month ago
Zed A. Shaw 7b5c84b5f7 Cleaned up the gui display some more for future GUI elements. 1 month ago
Zed A. Shaw 824a384ffd Font sizes and map view now work with arbitrary map sizes. 1 month ago
Zed A. Shaw 113811bc84 Got some new sounds and camera shake came back but has a bug. 1 month ago
Zed A. Shaw ed9d0de8e0 Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
Zed A. Shaw 0e79288afc More notes on the next things to do. 2 months ago
Zed A. Shaw 67cacd5dcd Can actually save the game now. 2 months ago
Zed A. Shaw e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 2 months ago
Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago
Zed A. Shaw 04350cb51e GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems. 2 months ago
Zed A. Shaw 3f87d19911 Simple event system for entities in the world. 2 months ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2 months ago