Zed A. Shaw
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128fc4f540
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2 weeks ago |
Zed A. Shaw
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f3f875ee80
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Initial changes to clean up the code.
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2 weeks ago |
Zed A. Shaw
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8d3ccd935d
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Bringing in Amit's matrix for study and comparison.
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2 weeks ago |
Zed A. Shaw
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ee304c30e3
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Made a curative component really quick.
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2 weeks ago |
Zed A. Shaw
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d6916b675e
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Enemies can be tagged as moving randomly, but it's very subtle.
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2 weeks ago |
Zed A. Shaw
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222b39c403
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Fixed up building enemies and items using componentsin the JSON.
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2 weeks ago |
Zed A. Shaw
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9ce4fbd552
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Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
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2 weeks ago |
Zed A. Shaw
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1f7214fcd4
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GUI now handles modals better and there's now a death screen that makes you exit. More to come.
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2 weeks ago |
Zed A. Shaw
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6cabd62c7f
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There's a simple death screen now and you can exit. More work on what death means later.
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2 weeks ago |
Zed A. Shaw
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f2864a62ee
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2 weeks ago |
Zed A. Shaw
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31e5eb7fce
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Picking up gold doesn't add it to your inventory.
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2 weeks ago |
Zed A. Shaw
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8e4add25a9
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A little more cleanup and then removing any completed bug notes.
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2 weeks ago |
Zed A. Shaw
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f35b74f335
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Results of today's code review session.
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2 weeks ago |
Zed A. Shaw
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14b3ea7676
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Inventory system is mostly working and I can pick up everything and use it.
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2 weeks ago |
Zed A. Shaw
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aaa6d9f9f3
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Can display items picked up but man is this some garbage code. I need to rethink how inventory is stored so that it'll work with the Menu.
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2 weeks ago |
Zed A. Shaw
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135d9a128b
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Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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3 weeks ago |
Zed A. Shaw
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d7353a02df
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Initial layout of an item inventory UI.
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3 weeks ago |
Zed A. Shaw
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3d461bce6d
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Very simple items system to get into the inventory work.
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3 weeks ago |
Zed A. Shaw
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1962b0c24e
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Started prototyping a viewport iterator but couldn't get it right so I'll test drive it next.
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3 weeks ago |
Zed A. Shaw
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4cb41a61db
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Took the plunge and converted my 'shaperators' into templates so they'll work on any 'matrix-like' thing.
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3 weeks ago |
Zed A. Shaw
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5adeb4e078
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I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.
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3 weeks ago |
Zed A. Shaw
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380e18b91a
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All of the GUI panels are now their own classes and pulled out of the main GUI so I can devise how they're managed.
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3 weeks ago |
Zed A. Shaw
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941be008f8
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Very jank but now I can set different panels as active and test for mouse events in them to enable mouse. This needs a big cleanup and probably some FSM love.
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3 weeks ago |
Zed A. Shaw
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f0829bb9ea
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Starting a bit of refactoring to sort out how to handle the various UIs.
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3 weeks ago |
Zed A. Shaw
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d8400d0a76
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Tinkering with a way to do modal UIs for things like inventory etc.
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3 weeks ago |
Zed A. Shaw
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db441000f8
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Added in an initial test to blur the current screen for any pause actions, before doing a modal or new UI.
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3 weeks ago |
Zed A. Shaw
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28d19d80a2
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Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
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3 weeks ago |
Zed A. Shaw
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59bbae0af0
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Added a couple of test enemies to the game for the next stream.
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3 weeks ago |
Zed A. Shaw
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8d661b785b
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World builder does a better job of placing entities in rooms and not walls.
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3 weeks ago |
Zed A. Shaw
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03c5546cdf
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World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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3 weeks ago |
Zed A. Shaw
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6b4bc6cc11
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fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds.
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3 weeks ago |
Zed A. Shaw
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194cc6664b
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Lighting is working way better and now for world generation work.
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3 weeks ago |
Zed A. Shaw
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9c03e850b5
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Now have more fancy rooms with different floors to play with.
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4 weeks ago |
Zed A. Shaw
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f46b5f15ef
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Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better.
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4 weeks ago |
Zed A. Shaw
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31620adf7a
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Update to SFML 2.6.2
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4 weeks ago |
Zed A. Shaw
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9ac8da30ea
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Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath.
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4 weeks ago |
Zed A. Shaw
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8a94108874
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Entities now look like they stand on the tiles.
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4 weeks ago |
Zed A. Shaw
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857cd2f910
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Circle iterator now compensates for the matrix size and won't overflow.
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4 weeks ago |
Zed A. Shaw
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35f2defc11
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Better lighting and a circle algorithm that works more reliably.
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4 weeks ago |
Zed A. Shaw
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03fe9b3d01
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I can now create any tiles I want. First version is just one room will have a circular pool in it.
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4 weeks ago |
Zed A. Shaw
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89e31279be
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Now have color and display char coming from assets/tiles.json but lighting still needs work.
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4 weeks ago |
Zed A. Shaw
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7fe6ad174d
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Now have a configurable displayable tilemap to do better tiles.
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4 weeks ago |
Zed A. Shaw
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b66a3154c7
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Basic tile map implemented.
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1 month ago |
Zed A. Shaw
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290affa49a
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Upgraded to the latest winlibs/gcc 14.
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1 month ago |
Zed A. Shaw
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5a6494acf5
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Fixing a stupid bug where it would crash because a fact wasn't in the world.
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1 month ago |
Zed A. Shaw
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93f53d1714
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Tests are failing but catch2 is too stupid to actually tell me where so here you go. Now if you hit L it'll turn the lights up to max and if you hit P it will show the pathing.
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1 month ago |
Zed A. Shaw
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d916d1c383
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A very jank circle algorithm that overdraws many of the lines but mostly works.
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1 month ago |
Zed A. Shaw
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d4b6c35120
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Working line iterator, and mostly working flood iterator that should be good enough for world gen.
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1 month ago |
Zed A. Shaw
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1295e9631d
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A slightly working flood iterator and a working compass iterator.
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1 month ago |
Zed A. Shaw
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043c0d91df
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Now using the box iterator everywhere I can before writing a flood iterator.
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1 month ago |