Started prototyping a viewport iterator but couldn't get it right so I'll test drive it next.

main
Zed A. Shaw 3 days ago
parent 4cb41a61db
commit 1962b0c24e
  1. 15
      gui.cpp
  2. 35
      matrix.hpp

@ -98,7 +98,8 @@ void MapViewUI::draw_map() {
size_t end_y = std::min(size_t(height), $game_map.height() - start.y);
for(size_t y = 0; y < end_y; ++y) {
for(size_t x = 0; x < end_x; ++x) {
for(size_t x = 0; x < end_x; ++x)
{
const TileCell& tile = tiles.at(start.x+x, start.y+y);
// light value is an integer that's a percent
float light_value = debug.LIGHT ? 80 * PERCENT : lighting[start.y+y][start.x+x] * PERCENT;
@ -108,14 +109,14 @@ void MapViewUI::draw_map() {
string num = dnum > 15 ? "*" : format("{:x}", dnum);
$canvas.DrawText(x * 2, y * 4, num, [dnum, tile, light_value](auto &pixel) {
pixel.foreground_color = Color::HSV(dnum * 20, 150, 200);
pixel.background_color = Color::HSV(30, 20, tile.bg_v * 50 * PERCENT);
});
pixel.foreground_color = Color::HSV(dnum * 20, 150, 200);
pixel.background_color = Color::HSV(30, 20, tile.bg_v * 50 * PERCENT);
});
} else {
$canvas.DrawText(x * 2, y * 4, tile.display, [tile, light_value](auto &pixel) {
pixel.foreground_color = Color::HSV(tile.fg_h, tile.fg_s, tile.fg_v * light_value);
pixel.background_color = Color::HSV(tile.bg_h, tile.bg_s, tile.bg_v * light_value);
});
pixel.foreground_color = Color::HSV(tile.fg_h, tile.fg_s, tile.fg_v * light_value);
pixel.background_color = Color::HSV(tile.bg_h, tile.bg_s, tile.bg_v * light_value);
});
}
}
}

@ -78,6 +78,41 @@ namespace matrix {
}
};
template<typename MAT>
struct viewport_t {
Point start;
// this is the point in the map
size_t x;
size_t y;
// this is the point inside the box, start at 0
size_t view_x = ~0;
size_t view_y = ~0;
// viewport width/height
size_t width;
size_t height;
viewport_t(MAT &mat, Point start, int max_x, int max_y) :
start(start),
x(start.x-1),
y(start.y-1)
{
width = std::min(size_t(max_x), matrix::width(mat) - start.x);
height = std::min(size_t(max_y), matrix::height(mat) - start.y);
fmt::println("viewport_t max_x, max_y {},{} vs matrix {},{}, x={}, y={}",
max_x, max_y, matrix::width(mat), matrix::height(mat), x, y);
}
bool next() {
y = next_y(x, y);
x = next_x(x, width);
view_x = next_x(view_x, width);
view_y = next_y(view_x, view_y);
return at_end(y, height);
}
};
using viewport = viewport_t<Matrix>;
using each_cell = each_cell_t<Matrix>;
template<typename MAT>

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