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raycaster
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Exploring raycasters and possibly make a little "doom like" game based on it.
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C++
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raycaster
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assets
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Zed A. Shaw
b6831b75a3
This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
4 weeks ago
..
armored_knight_1-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
armored_knight_1-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
ceiling_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
ceiling_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
ceiling_worm-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
cinqueda_1-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
cinqueda_1-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
config.json
Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
4 weeks ago
devices.json
This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
4 weeks ago
enemies.json
This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
4 weeks ago
evil_eye-sprites.png
Have a barely working animation thing that animates the evil eye when you click a button.
1 month ago
evil_eye_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
evil_eye_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
floor_tile_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
floor_tile_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
items.json
This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format.
4 weeks ago
monster-1.ogg
Playing around with shaders for effects on the scene.
1 month ago
text.otf
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2 months ago
tiles.json
We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
1 month ago
undead_peasant-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
undead_peasant-spritesheet.png
Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
1 month ago
wall_simple-256.png
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 month ago
wall_texture_test-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
wall_texture_test-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
wall_with_pillars-256.png
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 month ago
wall_with_vines-256.png
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
1 month ago
wood_barrel_large-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
wood_barrel_large-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago
wood_wall-256.png
Switching back to 256px textures for most things, but the weapon works best as a 512px.
1 month ago
wood_wall-512.png
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
1 month ago