Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/enemies.json

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715 B

{
"PLAYER_TILE": {
"foreground": [255, 200, 125],
"background": [30, 20, 75],
"components": [
{"_type": "Tile", "chr": "\ua66b"},
{"_type": "Combat", "hp": 200, "damage": 15},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "LightSource", "strength": 70, "radius": 2},
{"_type": "EnemyConfig", "hearing_distance": 5}
]
},
"EVIL_EYE": {
"foreground": [75, 200, 125],
"background": [30, 20, 75],
"components": [
{"_type": "Tile", "chr": "\u08ac"},
{"_type": "Combat", "hp": 100, "damage": 50},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "EnemyConfig", "hearing_distance": 10}
]
}
}