A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui
Zed A. Shaw a86912705c Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
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boss_fight_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
boss_fight_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
combat_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
combat_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
debug_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
debug_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2 weeks ago
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
fsm.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
fsm.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2 days ago
guecstra.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
guecstra.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
loot_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
loot_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
main_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
main_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
map_view.cpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
map_view.hpp Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 3 weeks ago
mini_map.cpp Ripped out the string based map and created a Matrix map drawing function. 1 month ago
mini_map.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
overlay_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
overlay_ui.hpp Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 3 weeks ago
ritual_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
ritual_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
status_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago
status_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 17 hours ago