A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/gui/guecstra.cpp

37 lines
1014 B

#include "gui/guecstra.hpp"
namespace guecs {
Clickable make_action(GameLevel& target, guecs::Entity gui_id, Events::GUI event) {
return {[&, gui_id, event](auto){
target.world->send<Events::GUI>(event, gui_id, {});
}};
}
Clickable make_action(GameLevel& target, guecs::Entity gui_id, Events::GUI event, std::any data) {
return {[&, event, data](auto){
target.world->send<Events::GUI>(event, gui_id, data);
}};
}
DinkyECS::Entity GrabSource::grab() {
fmt::println("> Grab entity {}", world_entity);
return world_entity;
}
void GrabSource::setSprite(guecs::UI& gui, guecs::Entity gui_id) {
if(auto sp = gui.get_if<guecs::Icon>(gui_id)) {
sprite = sp->sprite;
} else if(auto sp = gui.get_if<guecs::Sprite>(gui_id)) {
sprite = sp->sprite;
} else {
dbc::sentinel("GrabSource given sprite gui_id that doesn't exist");
}
}
void GrabSource::move(sf::Vector2f pos) {
if(sprite) {
sprite->setPosition(pos);
}
}
}