Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests
Zed A. Shaw 96efc990c1 Brought in nuke's idea for json serialize now to use it. 4 weeks ago
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amt_matrix.cpp Brought in some of amit's code to study and try out. amt/ has it. 2 months ago
amt_test.cpp Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night. 2 months ago
base.cpp First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
components.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dbc.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dijkstra.json Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dinkyecs.cpp Brought in nuke's idea for json serialize now to use it. 4 weeks ago
fsm.cpp Trying out an FSM for controlling the main loop. 1 month ago
inventory.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
levelmanager.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
lighting.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
map.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
matrix.cpp Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too. 1 month ago
pathing.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
save.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
spatialmap.cpp More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems. 1 month ago
tilemap.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
worldbuilder.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago