.. |
sounds
|
Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks.
|
3 months ago |
ai.json
|
BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that.
|
3 months ago |
animations.json
|
Created a nice utility library for doing animations, and used it in the ritual crafting UI.
|
3 months ago |
armored_knight_1-256.png
|
…
|
|
armored_knight_1-512.png
|
…
|
|
axe_ranger-256.png
|
Build is working on both OSX and Windows. Now for linux.
|
3 months ago |
blood_splatter-256.png
|
You now have blood on your screen when below half health.
|
4 months ago |
bosses.json
|
Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
|
3 months ago |
ceiling_test-256.png
|
…
|
|
ceiling_test-512.png
|
…
|
|
ceiling_worm-256.png
|
…
|
|
cinqueda_1-256.png
|
…
|
|
cinqueda_1-512.png
|
…
|
|
config.json
|
Created a nice utility library for doing animations, and used it in the ritual crafting UI.
|
3 months ago |
devices.json
|
BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game.
|
3 months ago |
devils_fingers_background.jpg
|
BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
|
3 months ago |
devils_fingers_sprite.png
|
Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion.
|
3 months ago |
devils_fingers_stage.png
|
Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.
|
3 months ago |
down_the_well.jpg
|
We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
|
3 months ago |
enemies.json
|
Right before coverage destroys everything.
|
3 months ago |
evil_eye-sprites.png
|
Build is working on both OSX and Windows. Now for linux.
|
3 months ago |
evil_eye_test-256.png
|
…
|
|
evil_eye_test-512.png
|
…
|
|
floor_tile_test-256.png
|
…
|
|
floor_tile_test-512.png
|
…
|
|
grave_stone-256.png
|
Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
|
3 months ago |
hairy_spider-256.png
|
Bring in a spider enemy.
|
4 months ago |
hanging_brazier-256.png
|
Create a bunch of textures for sprites in the game.
|
4 months ago |
healing_potion_small-256.png
|
Create a bunch of textures for sprites in the game.
|
4 months ago |
items.json
|
BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game.
|
3 months ago |
left_gui.png
|
Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.
|
4 months ago |
rat-king-boss-fight-test-small.jpg
|
Initial idea for the boss fight UI but it's just a temporary holder for now.
|
3 months ago |
rat_king-256.png
|
Forgot the rat king graphic.
|
3 months ago |
rat_king_2_frame_animation.png
|
Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks.
|
3 months ago |
rat_king_boss_fight_background.jpg
|
Boss fight looking better, but I need to get this bounce animation in the main game fights.
|
3 months ago |
rat_king_boss_fight_sprite.png
|
Boss fight looking better, but I need to get this bounce animation in the main game fights.
|
3 months ago |
rat_with_sword-256.png
|
New rat enemy.
|
4 months ago |
ritual_crafting_area.png
|
Very early prototype of the ritual crafting UI, but it needs its own thing.
|
3 months ago |
rituals.json
|
Rituals now work mostly how I want, and even prototyped the idea of a cursed item giving you a debuff and also boosting damage more.
|
3 months ago |
rope_vines_up-256.png
|
All of the assets I need right now are done.
|
4 months ago |
text.otf
|
…
|
|
the_ritual_circle.png
|
Created a nice utility library for doing animations, and used it in the ritual crafting UI.
|
3 months ago |
tiles.json
|
Initial idea for the boss fight UI but it's just a temporary holder for now.
|
3 months ago |
torch_crappy-256.png
|
Create a bunch of textures for sprites in the game.
|
4 months ago |
torch_horizontal_floor-256.png
|
More assets.
|
4 months ago |
torch_pillar-256.png
|
Create a bunch of textures for sprites in the game.
|
4 months ago |
torch_pillar-512.png
|
Create a bunch of textures for sprites in the game.
|
4 months ago |
trash_button.png
|
Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
|
3 months ago |
tripwire_trap-256.png
|
All of the assets I need right now are done.
|
4 months ago |
tunnel_with_rocks.png
|
Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.
|
3 months ago |
tunnel_with_rocks_stage.png
|
Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.
|
3 months ago |
undead_peasant-256.png
|
…
|
|
undead_peasant-spritesheet.png
|
Build is working on both OSX and Windows. Now for linux.
|
3 months ago |
wall_simple-256.png
|
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
|
4 months ago |
wall_texture_test-256.png
|
…
|
|
wall_texture_test-512.png
|
…
|
|
wall_with_pillars-256.png
|
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
|
4 months ago |
wall_with_vines-256.png
|
Brought over a bunch of code from the roguelike and now will use it to generate a random map.
|
4 months ago |
well_down-256.png
|
More assets.
|
4 months ago |
wood_barrel_large-256.png
|
…
|
|
wood_barrel_large-512.png
|
…
|
|
wood_barrel_small-256.png
|
More assets.
|
4 months ago |
wood_wall-256.png
|
…
|
|
wood_wall-512.png
|
…
|
|