Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/gui
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 1 week ago
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boss_fight_ui.cpp Simple Loot UI started. 3 weeks ago
boss_fight_ui.hpp Simple Loot UI started. 3 weeks ago
combat_ui.cpp Move the guecstra stuff into the gui. 2 weeks ago
combat_ui.hpp Simple Loot UI started. 3 weeks ago
debug_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 3 weeks ago
debug_ui.hpp Simple Loot UI started. 3 weeks ago
fsm.cpp Fixing up how rotation works with combat and then making the lighting better. 1 week ago
fsm.hpp Working on a better character view. 2 weeks ago
guecstra.cpp Move the guecstra stuff into the gui. 2 weeks ago
guecstra.hpp Move the guecstra stuff into the gui. 2 weeks ago
loot_ui.cpp Move gui_fsm to fsm but this causes some problems. 2 weeks ago
loot_ui.hpp Simple Loot UI started. 3 weeks ago
main_ui.cpp Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 1 week ago
main_ui.hpp Fixing up how rotation works with combat and then making the lighting better. 1 week ago
map_view.cpp Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 weeks ago
map_view.hpp Refactored out the tilemap since it was mostly doing nothing useful. 1 week ago
mini_map.cpp Move the map_view and mini_map into gui as well. 2 weeks ago
mini_map.hpp Refactored out the tilemap since it was mostly doing nothing useful. 1 week ago
overlay_ui.cpp Loot UI is now mostly formed, just need to get loot into it and make it work. 3 weeks ago
overlay_ui.hpp Simple Loot UI started. 3 weeks ago
ritual_ui.cpp Simple Loot UI started. 3 weeks ago
ritual_ui.hpp Working on a better character view. 2 weeks ago
status_ui.cpp Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 2 weeks ago
status_ui.hpp Working on a better character view. 2 weeks ago