Commit Graph

13 Commits (31df3fe7a315f892c21a4f12733c18b16dba45ca)

Author SHA1 Message Date
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 1 week ago
Zed A. Shaw 90c37fe4c9 Fixing up how rotation works with combat and then making the lighting better. 2 weeks ago
Zed A. Shaw 4eaf3c35d6 Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better. 2 weeks ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 weeks ago
Zed A. Shaw a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map. 2 weeks ago
Zed A. Shaw 7a0b2f988d Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 2 weeks ago
Zed A. Shaw 0eb245d113 Working on a better character view. 3 weeks ago
Zed A. Shaw d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 3 weeks ago
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well. 3 weeks ago
Zed A. Shaw bed5ce22d2 Move gui_fsm to fsm but this causes some problems. 3 weeks ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui. 3 weeks ago
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 3 weeks ago
Zed A. Shaw 8545b8cf1d Simple Loot UI started. 3 weeks ago