Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests
Zed A. Shaw a69be90464 Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
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amt_matrix.cpp Brought in some of amit's code to study and try out. amt/ has it. 2 months ago
amt_test.cpp Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night. 2 months ago
base.cpp First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
components.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dbc.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dijkstra.json Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dinkyecs.cpp Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
fsm.cpp Trying out an FSM for controlling the main loop. 1 month ago
inventory.cpp Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
levelmanager.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
lighting.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
map.cpp Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
matrix.cpp Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
pathing.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
save.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
spatialmap.cpp More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems. 1 month ago
tilemap.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago