Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tools/arena_fsm.hpp

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#pragma once
#include "constants.hpp"
#include "stats.hpp"
#include "levelmanager.hpp"
#include "fsm.hpp"
#include "main_ui.hpp"
#include "combat_ui.hpp"
#include "status_ui.hpp"
#include "arena_ui.hpp"
#include "map_view.hpp"
#include "mini_map.hpp"
namespace arena {
enum class State {
START,
IDLE,
END
};
enum class Event {
STARTED=0,
TICK=1,
CLOSE = 7,
ATTACK = 10,
QUIT = 14
};
class FSM : public DeadSimpleFSM<State, Event> {
public:
std::string $enemy_name;
sf::RenderWindow $window;
sf::Font $font;
LevelManager $level_mgr;
GameLevel $level;
shared_ptr<arena::ArenaUI> $arena_ui = nullptr;
FSM(std::string enemy_name);
void event(Event ev);
void START(Event );
void IDLE(Event ev);
void END(Event ev);
void try_move(int dir, bool strafe);
void keyboard_mouse();
void draw_gui();
void render();
bool active();
void run_systems();
void handle_world_events();
};
}