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learn-code-the-hard-way
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raycaster
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zedshaw
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zedshaw
rituals.cpp:Blanket and friends should have their own id not DinkyECS::Entity, or the blanket items should be in the world too
#47
opened
4 hours ago
by
zedshaw
Use SpriteTexture.dim in rayview to replace the hard coded TEXTURE_WIDTH/HEIGHT
#43
opened
2 days ago
by
zedshaw
In rayview.cpp::sprite_casting I can probably change $sprites to not hold SpriteTexture
#42
opened
2 days ago
by
zedshaw
Make rayview update itself rather than force update
#40
opened
3 days ago
by
zedshaw
Rewrite the MapViewUI::update and friends to not use a string
#39
opened
3 days ago
by
zedshaw
Should guecs::make_action include the gui?
#37
opened
3 days ago
by
zedshaw
Unify event IDs so that there's not this weird GUI vs. FSM events
#36
opened
3 days ago
by
zedshaw
In DNDLoot stop using a fake loot container for loose items
#34
opened
3 days ago
by
zedshaw
Fix getting stuck in combat (systems.cpp:30)
#30
opened
3 days ago
by
zedshaw
Create dead bodyy with no collision for no-loot situation
#29
opened
3 days ago
by
zedshaw
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