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zedshaw
  • rituals.cpp:Blanket and friends should have their own id not DinkyECS::Entity, or the blanket items should be in the world too
    #47 opened 4 hours ago by zedshaw
  • Use SpriteTexture.dim in rayview to replace the hard coded TEXTURE_WIDTH/HEIGHT
    #43 opened 2 days ago by zedshaw
  • In rayview.cpp::sprite_casting I can probably change $sprites to not hold SpriteTexture
    #42 opened 2 days ago by zedshaw
  • Make rayview update itself rather than force update
    #40 opened 3 days ago by zedshaw
  • Rewrite the MapViewUI::update and friends to not use a string
    #39 opened 3 days ago by zedshaw
  • Should guecs::make_action include the gui?
    #37 opened 3 days ago by zedshaw
  • Unify event IDs so that there's not this weird GUI vs. FSM events
    #36 opened 3 days ago by zedshaw
  • In DNDLoot stop using a fake loot container for loose items
    #34 opened 3 days ago by zedshaw
  • Fix getting stuck in combat (systems.cpp:30)
    #30 opened 3 days ago by zedshaw
  • Create dead bodyy with no collision for no-loot situation
    #29 opened 3 days ago by zedshaw
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