Once I store the established frame dimensions in SpriteTexture, and once I'm using the SpriteTexture each render cycle, I can just use the frame dimensions there instead of using a hard coded constant.
Once I store the established frame dimensions in SpriteTexture, and once I'm using the SpriteTexture each render cycle, I can just use the frame dimensions there instead of using a hard coded constant.
Once I store the established frame dimensions in SpriteTexture, and once I'm using the SpriteTexture each render cycle, I can just use the frame dimensions there instead of using a hard coded constant.