Look at systems.cpp:30 for a clue on how to fix the game from getting locked in combat. Probably just redesign the whole thing to not have locking anyanyway?
Look at systems.cpp:30 for a clue on how to fix the game from getting locked in combat. Probably just redesign the whole thing to not have locking anyanyway?
Look at systems.cpp:30 for a clue on how to fix the game from getting locked in combat. Probably just redesign the whole thing to not have locking anyanyway?