Right now I do this weird thing where I calc the compass direction in main_ui, which made sense when I was displaying a compass, but now it's used for rendering in various places. Better to have raycaster.cpp do it along with aiming_at.
Right now I do this weird thing where I calc the compass direction in main_ui, which made sense when I was displaying a compass, but now it's used for rendering in various places. Better to have raycaster.cpp do it along with aiming_at.
Right now I do this weird thing where I calc the compass direction in main_ui, which made sense when I was displaying a compass, but now it's used for rendering in various places. Better to have raycaster.cpp do it along with aiming_at.