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raycaster
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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
319 Commits
1 Branch
2 Tags
34 MiB
Tree: e6a8a8b338
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7 Commits (e6a8a8b338ff0375e1353544aed77bc6134a7e89)

Author SHA1 Message Date
Zed A. Shaw 922fbeba0e AI now follows the A* algorithm more closely by using a separate priority queue from the open_set.
1 month ago
Zed A. Shaw a34becdaeb A simple A* pathing function that works on maps, but I'll be changing it to do the GOAP pathing.
2 months ago
Zed A. Shaw 73b0600039 Quick notes on the linux build.
2 months ago
Zed A. Shaw cfe56bbf99 Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
3 months ago
Zed A. Shaw 55feff23fb Make the README better so people can try to build it.
3 months ago
Zed A. Shaw 8d3d3b4ec3 A quick warning in case people are funding the thing.
3 months ago
Zed A. Shaw faead338e2 Add a README to start. Not much in it.
4 months ago
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