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@ -99,9 +99,13 @@ namespace gui { |
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System::combat($level); |
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run_systems(); |
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$rotation = -10.0f; |
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state(State::IDLE); |
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state(State::IN_COMBAT); |
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} |
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break; |
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case STOP_COMBAT: |
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dbc::log("Exiting ATTACKING STATE"); |
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state(State::IDLE); |
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break; |
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default: |
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dbc::log(fmt::format("In ATTACKING state, unhandled event {}", (int)ev)); |
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} |
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@ -161,6 +165,7 @@ namespace gui { |
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case CLOSE: |
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dbc::log("Nothing to close."); |
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break; |
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case STOP_COMBAT: |
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case TICK: |
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// do nothing
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break; |
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@ -186,6 +191,9 @@ namespace gui { |
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$camera.plan_rotate($rayview, -1); |
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state(State::COMBAT_ROTATE); |
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break; |
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case STOP_COMBAT: |
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state(State::IDLE); |
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break; |
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case QUIT: |
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$window.close(); |
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state(State::END); |
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@ -405,9 +413,12 @@ namespace gui { |
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} |
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} |
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break; |
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case eGUI::COMBAT_START: { |
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event(Event::START_COMBAT); |
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} break; |
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case eGUI::COMBAT_START: |
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event(Event::START_COMBAT); |
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break; |
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case eGUI::NO_NEIGHBORS: |
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event(Event::STOP_COMBAT); |
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break; |
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case eGUI::LOOT: { |
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// auto &item = std::any_cast<InventoryItem&>(data);
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// $status_view.log(fmt::format("You picked up a {}.",
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