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raycaster
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3 Commits (daae2398319a0df1be63901700f444a9cf309cbb)

Author SHA1 Message Date
Zed A. Shaw 90351ce0fe The lighting now uses the original grid based lighting calculations rather than a global single source from the player.
3 months ago
Zed A. Shaw 3986e6978e Sprites now have a distance lighting calculation that's the same as the raycaster using a shader.
3 months ago
Zed A. Shaw 071808a0f8 Playing around with shaders for effects on the scene.
3 months ago
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