Commit Graph

1 Commits (d03abba8e45c489a448a76b2653142cf04c89997)

Author SHA1 Message Date
Zed A. Shaw c98aa936ad The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be. 2 months ago
Zed A. Shaw 308fe4bed2 Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC. 2 months ago
Zed A. Shaw eef13bd325 Tried a few more things but nothing much worked. The weirdest was the lto options that failed to do even basic linking. 2 months ago
Zed A. Shaw ea3dd204a1 Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 2 months ago
Zed A. Shaw e5b4fed4ee Bring in a first start to a Tracy enabled build but I have to learn more about how to run it. 2 months ago
Zed A. Shaw cf9682ed70 Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2 months ago
Zed A. Shaw 7fb2d5cf26 Updated Amit's code to run in sfml 3.0 2 months ago
Zed A. Shaw 105c974f1c This converts it to SFML 3.0 but the build only runs on Windows at the moment. 2 months ago
Zed A. Shaw 4d31a4daf2 Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472 2 months ago
Zed A. Shaw c91e8fc543 Brought in Amit's latest and will now merge in my fixing from last night into his to get them synced up. 2 months ago
Zed A. Shaw adfb6367d7 Finished the first pass of moving everything around and cleaning up as much as possible. 2 months ago
Zed A. Shaw 5e63272f24 Brought in some of amit's code to study and try out. amt/ has it. 2 months ago
Zed A. Shaw e379bcd5ec Next step in the refactoring with everything in a different file and running. The bug from the previous commit was due to the pixel buffer making the Raycaster object too large for the stack. If you get __chkstk_ms then you used too much stack. 2 months ago
Zed A. Shaw d230b152cf BREAKING: This code does NOT work, but has a segv on startup on windows due to ...magic? 2 months ago
Zed A. Shaw 8eae4b9420 Reworked the files before the big cleanup of the code. 2 months ago
Zed A. Shaw b18b27e23c Goodbye fenster, you were fun but I need something more stable and easier to live with. 2 months ago
Zed A. Shaw 80ac4cefba Initial setup for the fenster based raycaster. 2 months ago
Zed A. Shaw d5047c00e2 Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 2 months ago
Zed A. Shaw f98c9ddb91 Make timcaster work so people can walk around inside their computer's ram until it crashes. 2 months ago
Zed A. Shaw ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
Zed A. Shaw 6b181382bd First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago