Commit Graph

14 Commits (cfe56bbf99ae468490d540a37340fd7c22623395)

Author SHA1 Message Date
Zed A. Shaw 232c994347 HP bar is working, and next just need to make the combat gui actually work. 3 weeks ago
Zed A. Shaw 3ec2bf4784 Can now do UI rendering based on the name and also have gaps in the grid reliably. 3 weeks ago
Zed A. Shaw f884b83809 SFML's use of fonts is bizarre. It gives you a bounding box for the font, but then just ignores it and positions the text using the baseline, which is then outside of the bounding box. This is a quick fix but still looks wrong. 3 weeks ago
Zed A. Shaw 6b9c67beec Add some debug boxes around the fonts to figure out why they aren't vertically centered. 3 weeks ago
Zed A. Shaw a7991a8f06 Fixing more bugs related to percentages and then prototype a more complex UI. 3 weeks ago
Zed A. Shaw e106ad4be7 Can click on buttons and make them change color. 3 weeks ago
Zed A. Shaw 7f9e200abe LEL can now do hit detection on squares. 3 weeks ago
Zed A. Shaw aa149b6574 Can now use lel::center to center something inside a cell. 3 weeks ago
Zed A. Shaw c03a384372 You can now prefix a size with % and it will do percentage for the size, even over 100. 3 weeks ago
Zed A. Shaw 60ed686eb0 Already better than CSS because I can center stuff. 3 weeks ago
Zed A. Shaw cebf61a794 LEL is able to position right/left/top/bottom and expand out too. 3 weeks ago
Zed A. Shaw 872cedc8e1 LEL is working at a basic grid level, able to render boxes where I want. 3 weeks ago
Zed A. Shaw 1c8f542c21 Nuke taught me the other way to make class enums not suck so I guess no FU? 4 weeks ago
Zed A. Shaw 9b3b81683a Separate out the major UIs to get ready for their development, and enable debug button. 4 weeks ago