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raycaster
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332 Commits
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Tag: Branch: Tree: 766b20f3f8
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7 Commits (766b20f3f8a0d99844e87380bf2bfbbc6bb43f4d)

Author SHA1 Message Date
Zed A. Shaw 922fbeba0e AI now follows the A* algorithm more closely by using a separate priority queue from the open_set.
1 month ago
Zed A. Shaw a34becdaeb A simple A* pathing function that works on maps, but I'll be changing it to do the GOAP pathing.
2 months ago
Zed A. Shaw 73b0600039 Quick notes on the linux build.
2 months ago
Zed A. Shaw cfe56bbf99 Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
3 months ago
Zed A. Shaw 55feff23fb Make the README better so people can try to build it.
3 months ago
Zed A. Shaw 8d3d3b4ec3 A quick warning in case people are funding the thing.
3 months ago
Zed A. Shaw faead338e2 Add a README to start. Not much in it.
4 months ago
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