Commit Graph

11 Commits (75646619b3be9bf34818cc3d47b5e23d725c73b6)

Author SHA1 Message Date
Zed A. Shaw 75646619b3 Map now displays and works, just need to refine the colors and the compass directions. 23 hours ago
Zed A. Shaw 3b06105813 Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works. 5 days ago
Zed A. Shaw 5db3d1a306 Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it. 5 days ago
Zed A. Shaw 5e01eb29a9 There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it. 5 days ago
Zed A. Shaw b2a6262964 Now have background color for the sprites used in the maps. 6 days ago
Zed A. Shaw b16ca3fd65 I now have hacked in basic color for the wall tiles but not enemies and items. 7 days ago
Zed A. Shaw b2d0b0ee4c Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning. 7 days ago
Zed A. Shaw 2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game. 1 week ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary. 1 week ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. 1 week ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 1 week ago