Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell.

master
Zed A. Shaw 1 day ago
parent d6e2b64140
commit 04b3cf3f16
  1. BIN
      assets/map_tiles.png
  2. 43
      tools/icongen.cpp

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@ -16,6 +16,9 @@ using namespace shiterator;
using MapRow = BaseRow<wchar_t>;
using MapGrid = Base<wchar_t>;
using BoolRow = BaseRow<bool>;
using BoolGrid = Base<bool>;
struct MapTileBuilder {
unsigned int $font_size = 20;
sf::Glyph $glyph;
@ -41,8 +44,8 @@ struct MapTileBuilder {
auto temp = $font.getGlyph(for_char, $font_size, false);
auto temp_size = $font_size;
while(temp.textureRect.size.y < int($size.y)-1
&& temp.textureRect.size.x < int($size.x)-1)
while(temp.textureRect.size.y < int($size.y)
&& temp.textureRect.size.x < int($size.x))
{
$glyph = temp;
$font_size = temp_size;
@ -66,7 +69,7 @@ struct MapTileBuilder {
}
void run(MapGrid& map) {
void run(MapGrid& map, BoolGrid& centered) {
sf::Vector2f cell_pos{0.0f,0.0f};
for(each_row_t<MapGrid> it{map}; it.next();) {
@ -74,6 +77,7 @@ struct MapTileBuilder {
if(map[it.y][it.x] == 0) continue;
cell_pos.x = it.x * $size.x;
cell_pos.y = it.y * $size.y;
bool is_centered = centered[it.y][it.x];
wchar_t display_char = map[it.y][it.x];
std::wstring content{display_char};
@ -93,14 +97,21 @@ struct MapTileBuilder {
dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
sf::Vector2f center{
(float($size.x) - float(t_size.x)) / 2.0f,
(float($size.y) - float(t_size.y)) / 2.0f};
sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
if(is_centered) {
sf::Vector2f center{
(float($size.x) - float(t_size.x)) / 2.0f,
(float($size.y) - float(t_size.y)) / 2.0f};
sf::Vector2f scale{float($size.x) / float(t_size.x) * 0.8f, float($size.y) / float(t_size.y) * 0.8f};
sprite.setScale(scale);
sprite.setPosition({cell_pos.x + center.x, cell_pos.y + center.y});
} else {
sf::Vector2f scale{float($size.x) / float(t_size.x), float($size.y) / float(t_size.y)};
sprite.setScale(scale);
sprite.setPosition(cell_pos);
}
sprite.setScale(scale);
sprite.setPosition(cell_pos);
sprite.setColor({0, 0, 0, 255});
$render.draw(sprite);
@ -110,13 +121,14 @@ struct MapTileBuilder {
}
};
void load_config(MapGrid& map, each_row_t<MapGrid>& it, std::string path,
void load_config(MapGrid& map, BoolGrid& centered, bool is_centered, each_row_t<MapGrid>& it, std::string path,
std::function<wchar_t(nlohmann::json&)> finder) {
Config tiles(path);
for(auto [key, val] : tiles.json().items()) {
it.next();
map[it.y][it.x] = finder(val);
centered[it.y][it.x] = is_centered;
}
}
@ -136,18 +148,19 @@ wchar_t component_display(nlohmann::json& val) {
int main() {
MapGrid map = make<wchar_t>(TILE_COUNT, TILE_COUNT);
BoolGrid centered = make<bool>(TILE_COUNT, TILE_COUNT);
each_row_t<MapGrid> it{map};
load_config(map, it, "./assets/tiles.json", [](nlohmann::json& val) -> wchar_t {
load_config(map, centered, false, it, "./assets/tiles.json", [](nlohmann::json& val) -> wchar_t {
return val["display"];
});
load_config(map, it, "./assets/items.json", component_display);
load_config(map, it, "./assets/devices.json", component_display);
load_config(map, it, "./assets/enemies.json", component_display);
load_config(map, centered, true, it, "./assets/items.json", component_display);
load_config(map, centered, true, it, "./assets/devices.json", component_display);
load_config(map, centered, true, it, "./assets/enemies.json", component_display);
MapTileBuilder builder(32, 32);
builder.run(map);
builder.run(map, centered);
builder.save_image("./assets/map_tiles.png");
return 0;

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