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raycaster
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Code Issues 21 Pull Requests Packages Projects Releases 2 Wiki Activity
533 Commits
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8 Commits (5e01eb29a9de4db6482d25cdeb323123d6f11d6f)

Author SHA1 Message Date
Zed A. Shaw 5e01eb29a9 There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it.
11 hours ago
Zed A. Shaw b2a6262964 Now have background color for the sprites used in the maps.
2 days ago
Zed A. Shaw b16ca3fd65 I now have hacked in basic color for the wall tiles but not enemies and items.
2 days ago
Zed A. Shaw b2d0b0ee4c Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning.
2 days ago
Zed A. Shaw 2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game.
2 days ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary.
3 days ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell.
3 days ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with.
3 days ago
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