Commit Graph

11 Commits (5db3d1a30672772c65db985e2002d86a0f06a4fb)

Author SHA1 Message Date
Zed A. Shaw 5db3d1a306 Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it. 16 hours ago
Zed A. Shaw 5e01eb29a9 There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it. 17 hours ago
Zed A. Shaw b2a6262964 Now have background color for the sprites used in the maps. 2 days ago
Zed A. Shaw b16ca3fd65 I now have hacked in basic color for the wall tiles but not enemies and items. 2 days ago
Zed A. Shaw b2d0b0ee4c Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning. 2 days ago
Zed A. Shaw 2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game. 3 days ago
Zed A. Shaw cfefffe1cc I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. 3 days ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary. 3 days ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. 3 days ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 3 days ago
Zed A. Shaw dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. 4 days ago