Commit Graph

12 Commits (3b061058132d977da43e6931465f9f6dc00e96c7)

Author SHA1 Message Date
Zed A. Shaw 3b06105813 Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works. 1 day ago
Zed A. Shaw 5db3d1a306 Tried out using the actual textures from the game but they don't really have the feel I want. I'll have to think about it. 2 days ago
Zed A. Shaw 5e01eb29a9 There's a bug where the last item in tiles.json draws a black square, which is why I named ceiling_blue to zceiling_blue to temporarily solve it. 2 days ago
Zed A. Shaw b2a6262964 Now have background color for the sprites used in the maps. 3 days ago
Zed A. Shaw b16ca3fd65 I now have hacked in basic color for the wall tiles but not enemies and items. 4 days ago
Zed A. Shaw b2d0b0ee4c Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning. 4 days ago
Zed A. Shaw 2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game. 4 days ago
Zed A. Shaw cfefffe1cc I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. 4 days ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary. 4 days ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. 5 days ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 5 days ago
Zed A. Shaw dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. 5 days ago