Commit Graph

12 Commits (0eb245d113d6034f40dc3290217e953545cd2314)

Author SHA1 Message Date
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 3 days ago
Zed A. Shaw c8a8d2b1af You can now craft a single ritual from the blanket. 3 weeks ago
Zed A. Shaw 292711f91f Prep for the actually making ritual crafting work. 3 weeks ago
Zed A. Shaw ad1d08ca96 There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP. 3 weeks ago
Zed A. Shaw b5d93399d5 Converted the buttons to reflect the actions you can take. 1 month ago
Zed A. Shaw 07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies. 1 month ago
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 3 months ago
Zed A. Shaw bfe0d797c8 Status UI now has a log and some buttons. 3 months ago
Zed A. Shaw 69a810b5a1 Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that. 3 months ago
Zed A. Shaw cfe56bbf99 Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying. 3 months ago
Zed A. Shaw 8a6b38c1a4 Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out. 3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 4 months ago