커밋 그래프

12 커밋 (04b3cf3f162ef7b2ada6415650cc361c27fdd2b6)

작성자 SHA1 메시지 날짜
Zed A. Shaw edf10c976a Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2 달 전
Zed A. Shaw 14619558fa Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon. 2 달 전
Zed A. Shaw bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 3 달 전
Zed A. Shaw 292711f91f Prep for the actually making ritual crafting work. 3 달 전
Zed A. Shaw 30997cbff5 Test rituals are now configurable in assets/config.json 3 달 전
Zed A. Shaw ebb69dd589 Rituals are now taken from the belt and shown in th combat_ui and in the system::combat. They aren't used in combat calcs yet though. 3 달 전
Zed A. Shaw 17d30e2ed2 Add a dump function and clean up some data. 3 달 전
Zed A. Shaw 5d924c764f Rituals can now be configured to have a kind and an element based on the results. 3 달 전
Zed A. Shaw a342c53b02 RitualEngine now uses the crafting results to create a description of the ritual's combat in a RitualAction struct. 3 달 전
Zed A. Shaw 15bb69624b Rituals now work mostly how I want, and even prototyped the idea of a cursed item giving you a debuff and also boosting damage more. 4 달 전
Zed A. Shaw eeea3c794f The basic idea of using GOAP to figure out if combined items will produce a valid ritual, and what kind of things the ritual does, mostly works. 4 달 전
Zed A. Shaw 63f032ff12 BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that. 4 달 전