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@ -20,23 +20,39 @@ namespace gui { |
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"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]" |
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"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]" |
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"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]" |
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"[*%(100,600)circle_area]" |
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"[_]" |
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"[_]" |
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"[_]" |
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"[_]" |
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"[_]" |
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"[reset |*%(200,400)result_text|_]" |
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"[*%(100,200)result_image|_ |_]" |
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"[_|_|_]" |
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"[combine|_|_]" |
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"[_|craft1|craft2|craft3|craft4|_]" |
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"[_|craft5|craft6|craft7|craft8|_]" |
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"[ ritual_ui ]"); |
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} |
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void RitualUI::init() { |
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update_items(); |
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auto circle = $gui.entity("circle_area"); |
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$gui.set<Effect>(circle, {0.4f}); |
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$gui.set<Sprite>(circle, {"the_ritual_circle"}); |
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$gui.set<Clickable>(circle, { |
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[&](auto ent, auto){ ritual_circle_clicked(ent); } |
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auto combine = $gui.entity("combine"); |
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$gui.set<Effect>(combine, {0.4f}); |
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$gui.set<Sprite>(combine, {"the_ritual_circle"}); |
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$gui.set<Clickable>(combine, { |
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[&](auto ent, auto){ combine_clicked(ent); } |
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}); |
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auto result_image = $gui.entity("result_image"); |
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$gui.set<Sprite>(result_image, {"severed_finger-128"}); |
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$gui.set<Rectangle>(result_image, {10, {60, 60, 60, 30}}); |
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auto result_text = $gui.entity("result_text"); |
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$gui.set<Rectangle>(result_text, {15, {60, 60, 60, 30}}); |
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$gui.set<Textual>(result_text, { |
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L"Celiac migas\nunicorn hexagon.\nBrooklyn williamsburg\ntruffaut pickled\nchillwave raclette\nchurch-key sus.", 16, ColorValue::LIGHT_LIGHT, 10}); |
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auto reset = $gui.entity("reset"); |
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$gui.set<Rectangle>(reset, {}); |
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$gui.set<Label>(reset, L"reset"); |
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$gui.set<Clickable>(reset, { |
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[&](auto ent, auto){ reset_clicked(ent); } |
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}); |
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auto open_close_toggle = $gui.entity("ritual_ui"); |
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@ -56,31 +72,27 @@ namespace gui { |
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return $ritual_state != RitualUIState::CLOSED; |
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} |
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void RitualUI::inv_slot_clicked(DinkyECS::Entity ent) { |
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void RitualUI::inv_slot_clicked(DinkyECS::Entity ent, DinkyECS::Entity item_id) { |
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if($gui.has<Sprite>(ent)) { |
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auto& bs = $gui.get<Sprite>(ent); |
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auto ritual_circle = $gui.entity("circle_area"); |
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auto& ritual_cell = $gui.cell_for(ritual_circle); |
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dbc::log(fmt::format("inv_slot clicked {}", bs.name)); |
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// auto& bs = $gui.get<Sprite>(ent);
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// auto combine = $gui.entity("combine");
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int inner_x = ritual_cell.x + ritual_cell.x / 2; |
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int inner_y = ritual_cell.y + ritual_cell.y / 2; |
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// do things to the combine button
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float x = Random::uniform(inner_x, inner_x + ritual_cell.w / 2); |
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float y = Random::uniform(inner_y, inner_y + ritual_cell.h / 2); |
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bs.sprite->setPosition({float(x), float(y)}); |
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} |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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auto& junk_item = blanket.get(item_id); |
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// BUG: get the actual thing they clicked on
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$engine.set_state($craft_state, "has_magick", true); |
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$engine.load_junk($craft_state, junk_item); |
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} |
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} |
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void RitualUI::reset_inv_positions() { |
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auto ritual_circle = $gui.entity("circle_area"); |
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$craft_state.reset(); |
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auto combine = $gui.entity("combine"); |
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$gui.world().query<lel::Cell, Sprite>( |
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[&](const auto ent, auto &cell, auto &bs) { |
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if(ent == ritual_circle) { |
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if(ent == combine) { |
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bs.sprite->setColor({255,255,255,255}); |
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bs.sprite->setRotation(sf::degrees(0.0)); |
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} else { |
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@ -89,11 +101,16 @@ namespace gui { |
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}); |
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} |
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void RitualUI::ritual_circle_clicked(DinkyECS::Entity ent) { |
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auto cell = $gui.cell_for(ent); |
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void RitualUI::reset_clicked(DinkyECS::Entity ent) { |
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(void)ent; // make button animate
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reset_inv_positions(); |
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} |
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void RitualUI::combine_clicked(DinkyECS::Entity ent) { |
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// auto cell = $gui.cell_for(ent);
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auto& bs = $gui.get<Sprite>(ent); |
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bs.sprite->setColor({200, 0, 0}); |
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animation::center(*bs.sprite, {(float)cell.x, (float)cell.y}); |
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// animation::center(*bs.sprite, {(float)cell.x, (float)cell.y});
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animation::rotate(*bs.sprite, 20.0); |
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// finalize here ritual here
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@ -102,8 +119,8 @@ namespace gui { |
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if($craft_state.is_combined()) { |
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// add it to the belt
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auto ritual = $engine.finalize($craft_state); |
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// remove the items from the blanket now
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// remove the items from the blanket now
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auto& the_belt = $level.world->get_the<ritual::Belt>(); |
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the_belt.equip(the_belt.next(), ritual); |
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@ -112,6 +129,7 @@ namespace gui { |
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reset_inv_positions(); |
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} else { |
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fmt::println("Failed to combine!"); |
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reset_inv_positions(); |
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sound::play("ui_click"); |
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} |
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} |
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@ -124,9 +142,8 @@ namespace gui { |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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int i = 0; |
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blanket.contents.query<ritual::JunkItem>([&](const auto, auto& item) { |
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std::string slot = fmt::format("inv_slot{}", i++); |
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auto button = $gui.entity(slot); |
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blanket.contents.query<ritual::JunkItem>([&](const auto item_id, auto& item) { |
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auto button = $gui.entity("inv_slot", i++); |
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std::string sprite_name = fmt::format("{}-64", item); |
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if($gui.has<Clickable>(button)) { |
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@ -136,7 +153,7 @@ namespace gui { |
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$gui.set<Effect>(button, {0.4f}); |
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$gui.set<Sound>(button, {"ui_click"}); |
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$gui.set<Clickable>(button, { |
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[&](auto ent, auto){ inv_slot_clicked(ent); } |
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[&, item_id](auto ent, auto){ inv_slot_clicked(ent, item_id); } |
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}); |
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} |
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}); |
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@ -174,6 +191,9 @@ namespace gui { |
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} |
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window.draw(*$ritual_ui.sprite); |
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if($ritual_state == OPEN) $gui.render(window); |
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if($ritual_state == OPEN) { |
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$gui.render(window); |
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// $gui.debug_layout(window);
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} |
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} |
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} |
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