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@ -84,9 +84,13 @@ namespace combat { |
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auto& effect = effects[action.name]; |
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result.damage += int(effect["damage"]); |
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result.probability += float(effect["probability"]); |
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result.kind = RitualKind(int(effect["kind"])); |
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result.element = RitualElement(int(effect["element"])); |
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fmt::println("ritual has action {} with damage {}, prob: {}", |
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action.name, result.damage, result.probability); |
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fmt::println("ritual has action {} with damage {}, prob: {}, kind: {}, element: {}", |
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action.name, result.damage, |
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result.probability, int(result.kind), |
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int(result.element)); |
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} |
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} |
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